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- // Cristian Pop - https://boxophobic.com/
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace Boxophobic.StyledGUI
- {
- public class StyledButtonDrawer : MaterialPropertyDrawer
- {
- public string text;
- public string target = "";
- public float value = 1;
- public float top;
- public float down;
- public StyledButtonDrawer(string text)
- {
- this.text = text;
- this.value = 1;
- this.top = 0;
- this.down = 0;
- }
- public StyledButtonDrawer(string text, float value, float top, float down)
- {
- this.text = text;
- this.value = value;
- this.top = top;
- this.down = down;
- }
- public StyledButtonDrawer(string text, string target, float value, float top, float down)
- {
- this.text = text;
- this.target = target;
- this.value = value;
- this.top = top;
- this.down = down;
- }
- public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
- {
- Material material = materialEditor.target as Material;
- GUILayout.Space(top);
- if (GUILayout.Button(text))
- {
- if (target == "")
- {
- prop.floatValue = value;
- }
- else
- {
- if (material.HasProperty(target))
- {
- material.SetFloat(target, value);
- }
- }
- }
- GUILayout.Space(down);
- }
- public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
- {
- return -2;
- }
- }
- }
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