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- using System;
- using UnityEngine;
- using Valve.VR;
- public class ResetPositionViaValveSDk : MonoBehaviour
- {
- private void Start()
- {
- Valve.VR.OpenVR.Chaperone.ResetZeroPose(ETrackingUniverseOrigin.TrackingUniverseSeated);
- }
- private void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- Valve.VR.OpenVR.Chaperone.ResetZeroPose(ETrackingUniverseOrigin.TrackingUniverseSeated);
- }
- }
- }
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