SaturationNode.cs 888 B

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  1. using System.Reflection;
  2. using UnityEngine;
  3. namespace UnityEditor.ShaderGraph
  4. {
  5. [Title("Artistic", "Adjustment", "Saturation")]
  6. class SaturationNode : CodeFunctionNode
  7. {
  8. public SaturationNode()
  9. {
  10. name = "Saturation";
  11. }
  12. protected override MethodInfo GetFunctionToConvert()
  13. {
  14. return GetType().GetMethod("Unity_Saturation", BindingFlags.Static | BindingFlags.NonPublic);
  15. }
  16. static string Unity_Saturation(
  17. [Slot(0, Binding.None)] Vector3 In,
  18. [Slot(1, Binding.None, 1, 1, 1, 1)] Vector1 Saturation,
  19. [Slot(2, Binding.None)] out Vector3 Out)
  20. {
  21. Out = Vector3.zero;
  22. return @"
  23. {
  24. $precision luma = dot(In, $precision3(0.2126729, 0.7151522, 0.0721750));
  25. Out = luma.xxx + Saturation.xxx * (In - luma.xxx);
  26. }
  27. ";
  28. }
  29. }
  30. }