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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Custom/GaussianBlur"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {} //include a texture as a property
- }
- SubShader
- {
- // No culling or depth
- Cull Off ZWrite Off //ZTest Always
- Pass
- {
- CGPROGRAM
-
- #pragma vertex vertexToFragment
- #pragma fragment giveColor
-
- #include "UnityCG.cginc"
- float _kernel[25]; //this is our gaussian kernel
- float _kernelSum; //whatever to divide by
- //info from vertex on the mesh
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- //info for fragment function
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
- v2f vertexToFragment (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- return o;
- }
-
- sampler2D _MainTex;
- float4 _MainTex_TexelSize;
-
- float4 gridOverPixel(sampler2D tex, float2 uv, float4 size) //average values surrounding pixel together and return the result
- {
- float4 newFragColor = 0;
- // float newFragColor = 0;
- // newFragColor += tex2D(tex, uv+float2(-size.x*5, size.y*5)) * _kernel[0];
- newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * -2)) *_kernel[0];
- newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * -2)) *_kernel[1];
- newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * -2)) *_kernel[2];
- newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * -2)) *_kernel[3];
- newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * -2)) *_kernel[4];
- newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * -1)) *_kernel[5];
- newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * -1)) *_kernel[6];
- newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * -1)) *_kernel[7];
- newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * -1)) *_kernel[8];
- newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * -1)) *_kernel[9];
- newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 0)) *_kernel[10];
- newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 0)) *_kernel[11];
- newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 0)) *_kernel[12];
- newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 0)) *_kernel[13];
- newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 0)) *_kernel[14];
- newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 1)) *_kernel[15];
- newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 1)) *_kernel[16];
- newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 1)) *_kernel[17];
- newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 1)) *_kernel[18];
- newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 1)) *_kernel[19];
- newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 2)) *_kernel[20];
- newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 2)) *_kernel[21];
- newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 2)) *_kernel[22];
- newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 2)) *_kernel[23];
- newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 2)) *_kernel[24];
- //filter size 11
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * -5)) *_kernel[0];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * -5)) *_kernel[1];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * -5)) *_kernel[2];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * -5)) *_kernel[3];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * -5)) *_kernel[4];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * -5)) *_kernel[5];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * -5)) *_kernel[6];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * -5)) *_kernel[7];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * -5)) *_kernel[8];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * -5)) *_kernel[9];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * -5)) *_kernel[10];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * -4)) *_kernel[11];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * -4)) *_kernel[12];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * -4)) *_kernel[13];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * -4)) *_kernel[14];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * -4)) *_kernel[15];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * -4)) *_kernel[16];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * -4)) *_kernel[17];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * -4)) *_kernel[18];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * -4)) *_kernel[19];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * -4)) *_kernel[20];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * -4)) *_kernel[21];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * -3)) *_kernel[22];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * -3)) *_kernel[23];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * -3)) *_kernel[24];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * -3)) *_kernel[25];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * -3)) *_kernel[26];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * -3)) *_kernel[27];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * -3)) *_kernel[28];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * -3)) *_kernel[29];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * -3)) *_kernel[30];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * -3)) *_kernel[31];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * -3)) *_kernel[32];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * -2)) *_kernel[33];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * -2)) *_kernel[34];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * -2)) *_kernel[35];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * -2)) *_kernel[36];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * -2)) *_kernel[37];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * -2)) *_kernel[38];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * -2)) *_kernel[39];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * -2)) *_kernel[40];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * -2)) *_kernel[41];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * -2)) *_kernel[42];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * -2)) *_kernel[43];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * -1)) *_kernel[44];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * -1)) *_kernel[45];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * -1)) *_kernel[46];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * -1)) *_kernel[47];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * -1)) *_kernel[48];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * -1)) *_kernel[49];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * -1)) *_kernel[50];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * -1)) *_kernel[51];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * -1)) *_kernel[52];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * -1)) *_kernel[53];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * -1)) *_kernel[54];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * 0)) *_kernel[55];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * 0)) *_kernel[56];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * 0)) *_kernel[57];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 0)) *_kernel[58];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 0)) *_kernel[59];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 0)) *_kernel[60];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 0)) *_kernel[61];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 0)) *_kernel[62];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * 0)) *_kernel[63];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * 0)) *_kernel[64];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * 0)) *_kernel[65];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * 1)) *_kernel[66];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * 1)) *_kernel[67];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * 1)) *_kernel[68];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 1)) *_kernel[69];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 1)) *_kernel[70];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 1)) *_kernel[71];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 1)) *_kernel[72];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 1)) *_kernel[73];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * 1)) *_kernel[74];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * 1)) *_kernel[75];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * 1)) *_kernel[76];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * 2)) *_kernel[77];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * 2)) *_kernel[78];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * 2)) *_kernel[79];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 2)) *_kernel[80];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 2)) *_kernel[81];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 2)) *_kernel[82];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 2)) *_kernel[83];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 2)) *_kernel[84];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * 2)) *_kernel[85];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * 2)) *_kernel[86];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * 2)) *_kernel[87];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * 3)) *_kernel[88];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * 3)) *_kernel[89];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * 3)) *_kernel[90];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 3)) *_kernel[91];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 3)) *_kernel[92];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 3)) *_kernel[93];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 3)) *_kernel[94];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 3)) *_kernel[95];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * 3)) *_kernel[96];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * 3)) *_kernel[97];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * 3)) *_kernel[98];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * 4)) *_kernel[99];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * 4)) *_kernel[100];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * 4)) *_kernel[101];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 4)) *_kernel[102];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 4)) *_kernel[103];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 4)) *_kernel[104];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 4)) *_kernel[105];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 4)) *_kernel[106];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * 4)) *_kernel[107];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * 4)) *_kernel[108];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * 4)) *_kernel[109];
- // newFragColor += tex2D(tex,uv+float2(size.x * -5, size.y * 5)) *_kernel[110];
- // newFragColor += tex2D(tex,uv+float2(size.x * -4, size.y * 5)) *_kernel[111];
- // newFragColor += tex2D(tex,uv+float2(size.x * -3, size.y * 5)) *_kernel[112];
- // newFragColor += tex2D(tex,uv+float2(size.x * -2, size.y * 5)) *_kernel[113];
- // newFragColor += tex2D(tex,uv+float2(size.x * -1, size.y * 5)) *_kernel[114];
- // newFragColor += tex2D(tex,uv+float2(size.x * 0, size.y * 5)) *_kernel[115];
- // newFragColor += tex2D(tex,uv+float2(size.x * 1, size.y * 5)) *_kernel[116];
- // newFragColor += tex2D(tex,uv+float2(size.x * 2, size.y * 5)) *_kernel[117];
- // newFragColor += tex2D(tex,uv+float2(size.x * 3, size.y * 5)) *_kernel[118];
- // newFragColor += tex2D(tex,uv+float2(size.x * 4, size.y * 5)) *_kernel[119];
- // newFragColor += tex2D(tex,uv+float2(size.x * 5, size.y * 5)) *_kernel[120];
-
- return newFragColor;
- }
- //returns color in float 4 variable given our v2f
- float4 giveColor (v2f i) : SV_Target
- {
- float4 col = gridOverPixel(_MainTex, i.uv, _MainTex_TexelSize);
- return col;
- }
- ENDCG
- }
- }
- }
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