- using UnityEngine;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// A Track whose clips control time-related elements on a GameObject.
- /// </summary>
- [TrackClipType(typeof(ControlPlayableAsset), false)]
- [ExcludeFromPreset]
- public class ControlTrack : TrackAsset
- {
- }
- }
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