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- using System.Collections.Generic;
- namespace UnityEditor.Timeline
- {
- struct Edge
- {
- public double time { get; set; }
- public bool showSnapHint { get; set; }
- public Edge(double edgeTime, bool snapHint = true) : this()
- {
- time = edgeTime;
- showSnapHint = snapHint;
- }
- }
- interface ISnappable
- {
- IEnumerable<Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges);
- }
- }
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