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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- static class PickerUtils
- {
- public static List<object> pickedElements { get; private set; }
- public static void DoPick(WindowState state, Vector2 mousePosition)
- {
- if (state.GetWindow().sequenceContentRect.Contains(mousePosition))
- {
- pickedElements = state.spacePartitioner.GetItemsAtPosition<object>(mousePosition).ToList();
- }
- else
- {
- if (pickedElements != null)
- pickedElements.Clear();
- else
- pickedElements = new List<object>();
- }
- }
- public static T PickedLayerableOfType<T>() where T : class, ILayerable
- {
- return pickedElements.OfType<ILayerable>().OrderBy(x => x.zOrder).LastOrDefault() as T;
- }
- public static InlineCurveResizeHandle PickedInlineCurveResizer()
- {
- return pickedElements.FirstOrDefault(e => e is InlineCurveResizeHandle) as InlineCurveResizeHandle;
- }
- public static TimelineTrackBaseGUI PickedTrackBaseGUI()
- {
- return pickedElements.FirstOrDefault(e => e is TimelineTrackBaseGUI) as TimelineTrackBaseGUI;
- }
- }
- }
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