123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287 |
- using System;
- using System.Linq;
- using UnityEditor.ShortcutManagement;
- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- class TimelinePanManipulator : Manipulator
- {
- const float k_MaxPanSpeed = 50.0f;
- bool m_Active;
- protected override bool MouseDown(Event evt, WindowState state)
- {
- if ((evt.button == 2 && evt.modifiers == EventModifiers.None) ||
- (evt.button == 0 && evt.modifiers == EventModifiers.Alt))
- {
- TimelineCursors.SetCursor(TimelineCursors.CursorType.Pan);
- m_Active = true;
- return true;
- }
- return false;
- }
- protected override bool MouseUp(Event evt, WindowState state)
- {
- if (m_Active)
- {
- TimelineCursors.ClearCursor();
- state.editorWindow.Repaint();
- }
- return false;
- }
- protected override bool MouseDrag(Event evt, WindowState state)
- {
- // Note: Do not rely on evt.button here as some 3rd party automation
- // software does not properly set the button data during drag.
- if (!m_Active)
- return false;
- return Pan(evt, state);
- }
- protected override bool MouseWheel(Event evt, WindowState state)
- {
- if (Math.Abs(evt.delta.x) < 1e-5 || Math.Abs(evt.delta.x) <= Math.Abs(evt.delta.y))
- return false;
- TimelineZoomManipulator.InvalidateWheelZoom();
- var panEvent = new Event(evt);
- panEvent.delta = new Vector2(panEvent.delta.x * k_MaxPanSpeed * -1.0f, 0.0f);
- return Pan(panEvent, state);
- }
- static bool Pan(Event evt, WindowState state)
- {
- var cursorRect = TimelineWindow.instance.sequenceContentRect;
- cursorRect.xMax = TimelineWindow.instance.position.xMax;
- cursorRect.yMax = TimelineWindow.instance.position.yMax;
- if (state.GetWindow() != null && state.GetWindow().treeView != null)
- {
- var scroll = state.GetWindow().treeView.scrollPosition;
- scroll.y -= evt.delta.y;
- state.GetWindow().treeView.scrollPosition = scroll;
- state.OffsetTimeArea((int)evt.delta.x);
- return true;
- }
- return false;
- }
- }
- class TimelineZoomManipulator : Manipulator
- {
- Vector2 m_MouseDownPos = Vector2.zero;
- Vector2 m_InitialShownRange = Vector2.zero;
- float m_FocalTime;
- float m_LastMouseMoveX = -1;
- float m_ZoomFactor = 1;
- bool m_WheelUsedLast;
- TimelineZoomManipulator() {}
- public static readonly TimelineZoomManipulator Instance = new TimelineZoomManipulator();
- internal void DoZoom(float zoomFactor, WindowState state)
- {
- var refRange = state.timeAreaShownRange;
- DoZoom(zoomFactor, state, refRange, (refRange.x + refRange.y) / 2);
- // Force resetting the reference zoom after a Framing operation
- InvalidateWheelZoom();
- }
- static void DoZoom(float zoomFactor, WindowState state, Vector2 refRange, float focalTime)
- {
- const float kMinRange = 0.05f; // matches zoomable area.
- var s = zoomFactor;
- if (s <= 0) return;
- var t = Mathf.Max(focalTime, refRange.x);
- var x = (refRange.x + t * (s - 1)) / s;
- var y = (refRange.y + t * (s - 1)) / s;
- // don't set it if we reach the limit or panning happens
- if (Math.Abs(x - y) > kMinRange)
- {
- // Zoomable area does not protect 100% against crazy values
- state.SetTimeAreaShownRange(
- Math.Max(x, -WindowConstants.timeAreaShownRangePadding),
- Math.Min(y, WindowState.kMaxShownTime));
- }
- }
- internal static void InvalidateWheelZoom()
- {
- Instance.m_WheelUsedLast = false;
- }
- protected override bool MouseDown(Event evt, WindowState state)
- {
- m_MouseDownPos = evt.mousePosition;
- m_FocalTime = state.PixelToTime(m_MouseDownPos.x);
- m_InitialShownRange = state.timeAreaShownRange;
- return false;
- }
- protected override bool MouseWheel(Event evt, WindowState state)
- {
- if (Math.Abs(evt.delta.y) < 1e-5)
- return false;
- var zoomRect = TimelineWindow.instance.sequenceContentRect;
- zoomRect.yMax += TimelineWindow.instance.horizontalScrollbarHeight;
- if (!zoomRect.Contains(evt.mousePosition))
- return false;
- if (!m_WheelUsedLast || Mathf.Abs(m_LastMouseMoveX - evt.mousePosition.x) > 1.0f)
- {
- m_LastMouseMoveX = evt.mousePosition.x;
- m_FocalTime = state.PixelToTime(m_LastMouseMoveX);
- m_InitialShownRange = state.timeAreaShownRange;
- m_ZoomFactor = 1;
- }
- var newZoom = m_ZoomFactor * (-evt.delta.y * 0.02f + 1);
- newZoom = Mathf.Clamp(newZoom, 1e-7f, 1e7f);
- var lastRange = state.timeAreaShownRange;
- DoZoom(newZoom, state, m_InitialShownRange, m_FocalTime);
- // if we hit a limit, don't change the zoom
- // this prevents accumulating when zoom doesn't change
- if (lastRange != state.timeAreaShownRange)
- m_ZoomFactor = newZoom;
- m_WheelUsedLast = true;
- return true;
- }
- protected override bool MouseDrag(Event evt, WindowState state)
- {
- // Fast zoom...
- if (evt.modifiers != EventModifiers.Alt || evt.button != 1) return false;
- var mouseMoveLength = Event.current.mousePosition - m_MouseDownPos;
- var delta = Math.Abs(mouseMoveLength.x) > Math.Abs(mouseMoveLength.y)
- ? mouseMoveLength.x
- : -mouseMoveLength.y;
- m_ZoomFactor = PixelToZoom(delta);
- DoZoom(m_ZoomFactor, state, m_InitialShownRange, m_FocalTime);
- m_WheelUsedLast = false;
- return true;
- }
- static float PixelToZoom(float x)
- {
- const float pixel2Zoom = 1 / 300.0f;
- x *= pixel2Zoom;
- if (x < -0.75)
- {
- // Rational function that behaves like 1+x on [-0.75,inf) and asymptotically reaches zero on (-inf,-0.75]
- // The coefficients were obtained by the following constraints:
- //1) f(-0.75) = 0.25
- //2) f'(-0.75) = 1 C1 continuity
- //3) f(-3) = 0.001 (asymptotically zero)
- return 1 / (98.6667f + 268.444f * x + 189.63f * x * x);
- }
- return 1 + x;
- }
- }
- class TimelineShortcutManipulator : Manipulator
- {
- protected override bool ValidateCommand(Event evt, WindowState state)
- {
- return evt.commandName == EventCommandNames.Copy ||
- evt.commandName == EventCommandNames.Paste ||
- evt.commandName == EventCommandNames.Duplicate ||
- evt.commandName == EventCommandNames.SelectAll ||
- evt.commandName == EventCommandNames.Delete ||
- evt.commandName == EventCommandNames.SoftDelete ||
- evt.commandName == EventCommandNames.FrameSelected;
- }
- protected override bool ExecuteCommand(Event evt, WindowState state)
- {
- if (state.IsCurrentEditingASequencerTextField())
- return false;
- if (evt.commandName == EventCommandNames.SelectAll)
- {
- TimelineAction.Invoke<SelectAllAction>(state);
- return true;
- }
- if (evt.commandName == EventCommandNames.SoftDelete)
- {
- TimelineAction.Invoke<DeleteAction>(state);
- return true;
- }
- if (evt.commandName == EventCommandNames.FrameSelected)
- {
- TimelineAction.Invoke<FrameSelectedAction>(state);
- return true;
- }
- return TimelineAction.HandleShortcut(state, evt);
- }
- }
- class InlineCurvesShortcutManipulator : Manipulator
- {
- protected override bool ExecuteCommand(Event evt, WindowState state)
- {
- if (state.IsCurrentEditingASequencerTextField())
- return false;
- var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
- if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected)
- return false;
- if (evt.commandName != EventCommandNames.FrameSelected)
- return false;
- TimelineAction.Invoke<FrameSelectedAction>(state);
- return true;
- }
- // CurveEditor uses an hardcoded shortcut to execute the FrameAll action, preventing the ShortcutManager from
- // ever picking it up. We have to hijack it to ensure our code is being run when framing inline curves.
- protected override bool KeyDown(Event evt, WindowState state)
- {
- var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
- if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected)
- return false;
- // Not conflicting with the hardcoded value
- if (evt.keyCode != KeyCode.A)
- return false;
- var combination = ShortcutManager.instance.GetShortcutBinding(Shortcuts.Timeline.frameAll)
- .keyCombinationSequence.ToList();
- var shortcutCombination = combination.First();
- var currentCombination = KeyCombination.FromKeyboardInput(evt);
- // User is not actually pressing the correct key combination for FrameAll
- if (combination.Count == 1 && shortcutCombination.Equals(currentCombination))
- TimelineAction.Invoke<FrameAllAction>(state);
- return true;
- }
- }
- }
|