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- using UnityEngine;
- using UnityEngine.Timeline;
- namespace UnityEditor.Timeline
- {
- class InfiniteTrackDrawer : TrackDrawer
- {
- readonly IPropertyKeyDataSource m_DataSource;
- Rect m_TrackRect;
- public InfiniteTrackDrawer(IPropertyKeyDataSource dataSource)
- {
- m_DataSource = dataSource;
- }
- public bool CanDraw(TrackAsset track, WindowState state)
- {
- var keys = m_DataSource.GetKeys();
- var isTrackEmpty = track.clips.Length == 0;
- return keys != null || (state.IsArmedForRecord(track) && isTrackEmpty);
- }
- static void DrawRecordBackground(Rect trackRect)
- {
- var styles = DirectorStyles.Instance;
- EditorGUI.DrawRect(trackRect, styles.customSkin.colorInfiniteTrackBackgroundRecording);
- Graphics.ShadowLabel(trackRect,
- DirectorStyles.Elipsify(DirectorStyles.recordingLabel.text, trackRect, styles.fontClip),
- styles.fontClip, Color.white, Color.black);
- }
- public override bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
- {
- m_TrackRect = trackRect;
- if (!CanDraw(trackAsset, state))
- return true;
- if (state.recording && state.IsArmedForRecord(trackAsset))
- DrawRecordBackground(trackRect);
- GUI.Box(trackRect, GUIContent.none, DirectorStyles.Instance.infiniteTrack);
- var shadowRect = trackRect;
- shadowRect.yMin = shadowRect.yMax;
- shadowRect.height = 15.0f;
- if (Event.current.type == EventType.Repaint)
- DirectorStyles.Instance.bottomShadow.Draw(shadowRect, false, false, false, false);
- var keys = m_DataSource.GetKeys();
- if (keys != null && keys.Length > 0)
- {
- foreach (var k in keys)
- DrawKeyFrame(k, state);
- }
- return true;
- }
- void DrawKeyFrame(float key, WindowState state)
- {
- var x = state.TimeToPixel(key);
- var bounds = new Rect(x, m_TrackRect.yMin + 3.0f, 1.0f, m_TrackRect.height - 6.0f);
- if (!m_TrackRect.Overlaps(bounds))
- return;
- var iconWidth = DirectorStyles.Instance.keyframe.fixedWidth;
- var iconHeight = DirectorStyles.Instance.keyframe.fixedHeight;
- var keyframeRect = bounds;
- keyframeRect.width = iconWidth;
- keyframeRect.height = iconHeight;
- keyframeRect.xMin -= iconWidth / 2.0f;
- keyframeRect.yMin = m_TrackRect.yMin + ((m_TrackRect.height - iconHeight) / 2.0f);
- // case 890650 : Make sure to use GUI.Label and not GUI.Box since the number of key frames can vary while dragging keys in the inline curves causing hotControls to be desynchronized
- GUI.Label(keyframeRect, GUIContent.none, DirectorStyles.Instance.keyframe);
- EditorGUI.DrawRect(bounds, DirectorStyles.Instance.customSkin.colorInfiniteClipLine);
- }
- }
- }
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