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- using UnityEngine;
- using UnityEngine.Timeline;
- // Data sources for key overlays
- namespace UnityEditor.Timeline
- {
- // Used for key overlays manipulators
- class AnimationTrackKeyDataSource : BasePropertyKeyDataSource
- {
- readonly float m_TrackOffset;
- protected override AnimationClip animationClip { get; }
- public AnimationTrackKeyDataSource(AnimationTrack track)
- {
- animationClip = track != null ? track.infiniteClip : null;
- m_TrackOffset = track != null ? (float)track.infiniteClipTimeOffset : 0.0f;
- }
- protected override float TransformKeyTime(float keyTime)
- {
- return keyTime + m_TrackOffset;
- }
- }
- }
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