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- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- static class ManipulatorsUtils
- {
- public static EventModifiers actionModifier
- {
- get
- {
- if (Application.platform == RuntimePlatform.OSXEditor ||
- Application.platform == RuntimePlatform.OSXPlayer)
- return EventModifiers.Command;
- return EventModifiers.Control;
- }
- }
- }
- }
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