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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- /// <summary>
- /// Used to indicate path and priority of classes that are auto added to the menu
- /// </summary>
- [AttributeUsage(AttributeTargets.Class)]
- internal class MenuEntryAttribute : Attribute
- {
- public readonly int priority;
- public readonly string name;
- public readonly string subMenuPath;
- public MenuEntryAttribute(string path, int priority)
- {
- path = path ?? string.Empty;
- path = L10n.Tr(path);
- this.priority = priority;
- int index = path.LastIndexOf('/');
- if (index >= 0)
- {
- name = (index == path.Length - 1) ? string.Empty : path.Substring(index + 1);
- subMenuPath = path.Substring(0, index + 1);
- }
- else
- {
- name = path;
- subMenuPath = string.Empty;
- }
- }
- }
- }
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