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- using System;
- using UnityEngine;
- using UnityEngine.TextCore;
- namespace TMPro
- {
- public enum TextElementType : byte
- {
- Character = 0x1,
- Sprite = 0x2,
- }
- /// <summary>
- /// Base class for all text elements like Character and SpriteCharacter.
- /// </summary>
- [Serializable]
- public class TMP_TextElement
- {
- /// <summary>
- /// The type of text element which can be a character or sprite.
- /// </summary>
- public TextElementType elementType { get { return m_ElementType; } }
- /// <summary>
- /// The unicode value (code point) of the character.
- /// </summary>
- public uint unicode { get { return m_Unicode; } set { m_Unicode = value; } }
- /// <summary>
- /// The Text Asset to which this Text Element belongs.
- /// </summary>
- public TMP_Asset textAsset { get { return m_TextAsset; } set { m_TextAsset = value; } }
- /// <summary>
- /// The glyph used by this text element.
- /// </summary>
- public Glyph glyph { get { return m_Glyph; } set { m_Glyph = value; } }
- /// <summary>
- /// The index of the glyph used by this text element.
- /// </summary>
- public uint glyphIndex { get { return m_GlyphIndex; } set { m_GlyphIndex = value; } }
- /// <summary>
- /// The relative scale of the character.
- /// </summary>
- public float scale { get { return m_Scale; } set { m_Scale = value; } }
- // =============================================
- // Private backing fields for public properties.
- // =============================================
- [SerializeField]
- protected TextElementType m_ElementType;
- [SerializeField]
- internal uint m_Unicode;
- internal TMP_Asset m_TextAsset;
- internal Glyph m_Glyph;
- [SerializeField]
- internal uint m_GlyphIndex;
- [SerializeField]
- internal float m_Scale;
- }
- }
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