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- using UnityEngine;
- using System;
- using System.Collections.Generic;
- namespace TMPro
- {
- [Serializable][ExcludeFromPresetAttribute]
- public class TMP_StyleSheet : ScriptableObject
- {
- /// <summary>
- ///
- /// </summary>
- internal List<TMP_Style> styles
- {
- get { return m_StyleList; }
- }
- [SerializeField]
- private List<TMP_Style> m_StyleList = new List<TMP_Style>(1);
- private Dictionary<int, TMP_Style> m_StyleLookupDictionary;
- private void Reset()
- {
- LoadStyleDictionaryInternal();
- }
- /// <summary>
- /// Get the Style for the given hash code value.
- /// </summary>
- /// <param name="hashCode">Hash code of the style.</param>
- /// <returns>The style matching the hash code.</returns>
- public TMP_Style GetStyle(int hashCode)
- {
- if (m_StyleLookupDictionary == null)
- LoadStyleDictionaryInternal();
- TMP_Style style;
- if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
- return style;
- return null;
- }
- /// <summary>
- /// Get the Style for the given name.
- /// </summary>
- /// <param name="name">The name of the style.</param>
- /// <returns>The style if found.</returns>
- public TMP_Style GetStyle(string name)
- {
- if (m_StyleLookupDictionary == null)
- LoadStyleDictionaryInternal();
- int hashCode = TMP_TextParsingUtilities.GetHashCode(name);
- TMP_Style style;
- if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
- return style;
- return null;
- }
- /// <summary>
- /// Function to refresh the Style Dictionary.
- /// </summary>
- public void RefreshStyles()
- {
- LoadStyleDictionaryInternal();
- }
- /// <summary>
- ///
- /// </summary>
- private void LoadStyleDictionaryInternal()
- {
- if (m_StyleLookupDictionary == null)
- m_StyleLookupDictionary = new Dictionary<int, TMP_Style>();
- else
- m_StyleLookupDictionary.Clear();
- // Read Styles from style list and store them into dictionary for faster access.
- for (int i = 0; i < m_StyleList.Count; i++)
- {
- m_StyleList[i].RefreshStyle();
- if (!m_StyleLookupDictionary.ContainsKey(m_StyleList[i].hashCode))
- m_StyleLookupDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
- }
- // Add Normal Style if it does not already exists
- int normalStyleHashCode = TMP_TextParsingUtilities.GetHashCode("Normal");
- if (!m_StyleLookupDictionary.ContainsKey(normalStyleHashCode))
- {
- TMP_Style style = new TMP_Style("Normal", string.Empty, string.Empty);
- m_StyleList.Add(style);
- m_StyleLookupDictionary.Add(normalStyleHashCode, style);
- }
- #if UNITY_EDITOR
- //// Event to update objects when styles are changed in the editor.
- TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
- #endif
- }
- }
- }
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