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- using System;
- using UnityEngine.TextCore;
- namespace TMPro
- {
- /// <summary>
- /// A basic element of text.
- /// </summary>
- [Serializable]
- public class TMP_Character : TMP_TextElement
- {
- /// <summary>
- /// Default constructor.
- /// </summary>
- public TMP_Character()
- {
- m_ElementType = TextElementType.Character;
- this.scale = 1.0f;
- }
- /// <summary>
- /// Constructor for new character
- /// </summary>
- /// <param name="unicode">Unicode value.</param>
- /// <param name="glyph">Glyph</param>
- public TMP_Character(uint unicode, Glyph glyph)
- {
- m_ElementType = TextElementType.Character;
- this.unicode = unicode;
- this.textAsset = null;
- this.glyph = glyph;
- this.glyphIndex = glyph.index;
- this.scale = 1.0f;
- }
- /// <summary>
- /// Constructor for new character
- /// </summary>
- /// <param name="unicode">Unicode value.</param>
- /// <param name="fontAsset">The font asset to which this character belongs.</param>
- /// <param name="glyph">Glyph</param>
- public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph)
- {
- m_ElementType = TextElementType.Character;
- this.unicode = unicode;
- this.textAsset = fontAsset;
- this.glyph = glyph;
- this.glyphIndex = glyph.index;
- this.scale = 1.0f;
- }
- /// <summary>
- /// Constructor for new character
- /// </summary>
- /// <param name="unicode">Unicode value.</param>
- /// <param name="glyphIndex">Glyph index.</param>
- internal TMP_Character(uint unicode, uint glyphIndex)
- {
- m_ElementType = TextElementType.Character;
- this.unicode = unicode;
- this.textAsset = null;
- this.glyph = null;
- this.glyphIndex = glyphIndex;
- this.scale = 1.0f;
- }
- }
- }
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