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- using System;
- using UnityEngine;
- namespace TMPro
- {
- // Base class inherited by the various TextMeshPro Assets.
- [Serializable]
- public abstract class TMP_Asset : ScriptableObject
- {
- /// <summary>
- /// Instance ID of the TMP Asset
- /// </summary>
- public int instanceID
- {
- get
- {
- if (m_InstanceID == 0)
- m_InstanceID = GetInstanceID();
- return m_InstanceID;
- }
- }
- private int m_InstanceID;
- /// <summary>
- /// HashCode based on the name of the asset.
- /// </summary>
- public int hashCode;
- /// <summary>
- /// The material used by this asset.
- /// </summary>
- public Material material;
- /// <summary>
- /// HashCode based on the name of the material assigned to this asset.
- /// </summary>
- public int materialHashCode;
- }
- }
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