package.json 1.2 KB

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  1. {
  2. "name": "com.unity.shadergraph",
  3. "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
  4. "version": "7.3.1",
  5. "unity": "2019.3",
  6. "unityRelease": "2f1",
  7. "displayName": "Shader Graph",
  8. "dependencies": {
  9. "com.unity.render-pipelines.core": "7.3.1"
  10. },
  11. "samples": [
  12. {
  13. "displayName": "Procedural Patterns",
  14. "description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag",
  15. "path": "Samples~/ProceduralPatterns"
  16. }
  17. ],
  18. "repository": {
  19. "footprint": "9e9a7d70aa5a2198b051806d80e3f04b5785ccfb",
  20. "type": "git",
  21. "url": "https://github.com/Unity-Technologies/ScriptableRenderPipeline.git",
  22. "revision": "3e04a9da77f7658a9bec4a2a8de3a4a40b169865"
  23. }
  24. }