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- {
- "name": "com.unity.shadergraph",
- "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
- "version": "7.3.1",
- "unity": "2019.3",
- "unityRelease": "2f1",
- "displayName": "Shader Graph",
- "dependencies": {
- "com.unity.render-pipelines.core": "7.3.1"
- },
- "samples": [
- {
- "displayName": "Procedural Patterns",
- "description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag",
- "path": "Samples~/ProceduralPatterns"
- }
- ],
- "repository": {
- "footprint": "9e9a7d70aa5a2198b051806d80e3f04b5785ccfb",
- "type": "git",
- "url": "https://github.com/Unity-Technologies/ScriptableRenderPipeline.git",
- "revision": "3e04a9da77f7658a9bec4a2a8de3a4a40b169865"
- }
- }
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