MaterialNodeTests.cs 6.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using NUnit.Framework;
  5. using UnityEngine;
  6. using UnityEditor.Graphing;
  7. using UnityEditor.ShaderGraph.Internal;
  8. namespace UnityEditor.ShaderGraph.UnitTests
  9. {
  10. [TestFixture]
  11. class MaterialNodeTests
  12. {
  13. private GraphData m_Graph;
  14. private TestNode m_NodeA;
  15. class TestNode : AbstractMaterialNode
  16. {
  17. public const int V1Out = 0;
  18. public const int V1In = 1;
  19. public TestNode()
  20. {
  21. AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0));
  22. AddSlot(new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 0));
  23. }
  24. }
  25. class NotAMaterialSlot : ISlot
  26. {
  27. public bool Equals(ISlot other)
  28. {
  29. throw new NotImplementedException();
  30. }
  31. public int id { get; }
  32. public string displayName { get; set; }
  33. public bool isInputSlot { get; }
  34. public bool isOutputSlot { get; }
  35. public int priority { get; set; }
  36. public SlotReference slotReference { get; }
  37. public AbstractMaterialNode owner { get; set; }
  38. public bool hidden { get; set; }
  39. }
  40. [OneTimeSetUp]
  41. public void RunBeforeAnyTests()
  42. {
  43. Debug.unityLogger.logHandler = new ConsoleLogHandler();
  44. }
  45. [SetUp]
  46. public void TestSetUp()
  47. {
  48. m_Graph = new GraphData();
  49. m_NodeA = new TestNode();
  50. m_Graph.AddNode(m_NodeA);
  51. }
  52. [Test]
  53. public void GetVariableNameForSlotThrowsWhenInvalid()
  54. {
  55. Assert.Throws<ArgumentException>(() => m_NodeA.GetVariableNameForSlot(666));
  56. }
  57. [Test]
  58. public void AddingNonMaterialSlotToNodeThrows()
  59. {
  60. Assert.Throws<ArgumentException>(() => m_NodeA.AddSlot(new NotAMaterialSlot()));
  61. }
  62. [Test]
  63. public void ReplacingMaterialSlotPreservesTheOldCurrentValue()
  64. {
  65. m_NodeA.AddSlot(new Vector1MaterialSlot(TestNode.V1In, "V1In", "V1In", SlotType.Input, 1));
  66. Assert.AreEqual(2, m_NodeA.GetSlots<MaterialSlot>().Count());
  67. Assert.AreEqual(1, m_NodeA.GetInputSlots<MaterialSlot>().Count());
  68. var slot = m_NodeA.GetInputSlots<Vector1MaterialSlot>().FirstOrDefault();
  69. Assert.AreEqual(1, slot.defaultValue);
  70. Assert.AreEqual(0, slot.value);
  71. }
  72. [Test]
  73. public void CanConvertConcreteSlotValueTypeToOutputChunkProperly()
  74. {
  75. Assert.AreEqual("float", ConcreteSlotValueType.Vector1.ToShaderString(ConcretePrecision.Float));
  76. Assert.AreEqual("float", ConcreteSlotValueType.Boolean.ToShaderString(ConcretePrecision.Float));
  77. Assert.AreEqual("float2", ConcreteSlotValueType.Vector2.ToShaderString(ConcretePrecision.Float));
  78. Assert.AreEqual("float3", ConcreteSlotValueType.Vector3.ToShaderString(ConcretePrecision.Float));
  79. Assert.AreEqual("float4", ConcreteSlotValueType.Vector4.ToShaderString(ConcretePrecision.Float));
  80. Assert.AreEqual("Texture2D", ConcreteSlotValueType.Texture2D.ToShaderString(ConcretePrecision.Float));
  81. Assert.AreEqual("float2x2", ConcreteSlotValueType.Matrix2.ToShaderString(ConcretePrecision.Float));
  82. Assert.AreEqual("float3x3", ConcreteSlotValueType.Matrix3.ToShaderString(ConcretePrecision.Float));
  83. Assert.AreEqual("float4x4", ConcreteSlotValueType.Matrix4.ToShaderString(ConcretePrecision.Float));
  84. Assert.AreEqual("SamplerState", ConcreteSlotValueType.SamplerState.ToShaderString(ConcretePrecision.Float));
  85. Assert.AreEqual("TextureCube", ConcreteSlotValueType.Cubemap.ToShaderString(ConcretePrecision.Float));
  86. }
  87. [Test]
  88. public void CanGetDefaultInputsFromNodeAsPreviewProperties()
  89. {
  90. var properties = new List<PreviewProperty>();
  91. m_NodeA.CollectPreviewMaterialProperties(properties);
  92. var slot = m_NodeA.GetInputSlots<Vector1MaterialSlot>().FirstOrDefault();
  93. Assert.AreEqual(1, properties.Count);
  94. var pp = properties.FirstOrDefault();
  95. Assert.AreEqual(m_NodeA.GetVariableNameForSlot(slot.id), pp.name);
  96. Assert.AreEqual(PropertyType.Vector1, pp.propType);
  97. Assert.AreEqual(slot.value, pp.floatValue);
  98. }
  99. [Test]
  100. public void CanGetDefaultSlotValueWhenNoEdgesConnected()
  101. {
  102. string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In));
  103. var slot = m_NodeA.GetInputSlots<MaterialSlot>().FirstOrDefault();
  104. var result = m_NodeA.GetSlotValue(slot.id, GenerationMode.Preview);
  105. Assert.AreEqual(expected, result);
  106. }
  107. /* [Test]
  108. public void NodeGenerateCorrectPreviewPropertyUsages()
  109. {
  110. string expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@fixed, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
  111. var visitor = new ShaderGenerator();
  112. m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@fixed;
  113. m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
  114. Assert.AreEqual(expected, visitor.GetShaderString(0));
  115. expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@float, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
  116. visitor = new ShaderGenerator();
  117. m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@float;
  118. m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
  119. Assert.AreEqual(expected, visitor.GetShaderString(0));
  120. expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.half, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
  121. visitor = new ShaderGenerator();
  122. m_NodeA.precision = AbstractMaterialNode.OutputPrecision.half;
  123. m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
  124. Assert.AreEqual(expected, visitor.GetShaderString(0));
  125. }*/
  126. }
  127. }