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- using System;
- using System.Collections;
- using System.Collections.Generic;
- namespace UnityEditor.ShaderGraph.Drawing
- {
- sealed class IndexSet : ICollection<int>
- {
- List<uint> m_Masks = new List<uint>();
- public IndexSet() {}
- public IndexSet(IEnumerable<int> indices)
- {
- foreach (var index in indices)
- Add(index);
- }
- public IEnumerator<int> GetEnumerator()
- {
- for (var i = 0; i < m_Masks.Count; i++)
- {
- var mask = m_Masks[i];
- if (mask == 0)
- continue;
- for (var j = 0; j < 32; j++)
- {
- if ((mask & (1 << j)) > 0)
- yield return i * 32 + j;
- }
- }
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- public void UnionWith(IEnumerable<int> other)
- {
- var otherSet = other as IndexSet;
- if (otherSet != null)
- {
- UnionWith(otherSet);
- }
- else
- {
- foreach (var index in other)
- Add(index);
- }
- }
- public void UnionWith(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- m_Masks[i] |= other.m_Masks[i];
- for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
- m_Masks.Add(other.m_Masks[i]);
- }
- public void IntersectWith(IEnumerable<int> other)
- {
- IntersectWith(other as IndexSet ?? new IndexSet(other));
- }
- public void IntersectWith(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- m_Masks[i] &= other.m_Masks[i];
- }
- public void ExceptWith(IEnumerable<int> other)
- {
- var otherSet = other as IndexSet;
- if (otherSet != null)
- {
- ExceptWith(otherSet);
- }
- else
- {
- foreach (var index in other)
- Remove(index);
- }
- }
- public void ExceptWith(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- m_Masks[i] &= ~other.m_Masks[i];
- }
- public void SymmetricExceptWith(IEnumerable<int> other)
- {
- SymmetricExceptWith(other as IndexSet ?? new IndexSet(other));
- }
- public void SymmetricExceptWith(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- m_Masks[i] ^= other.m_Masks[i];
- }
- public bool IsSubsetOf(IEnumerable<int> other)
- {
- return IsSubsetOf(other as IndexSet ?? new IndexSet(other));
- }
- public bool IsSubsetOf(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- {
- var mask = m_Masks[i];
- var otherMask = other.m_Masks[i];
- if ((mask & otherMask) != mask)
- return false;
- }
- for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
- {
- if (m_Masks[i] > 0)
- return false;
- }
- return true;
- }
- public bool IsSupersetOf(IEnumerable<int> other)
- {
- return IsSupersetOf(other as IndexSet ?? new IndexSet(other));
- }
- public bool IsSupersetOf(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- {
- var otherMask = other.m_Masks[i];
- var mask = m_Masks[i];
- if ((otherMask & mask) != otherMask)
- return false;
- }
- for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
- {
- if (other.m_Masks[i] > 0)
- return false;
- }
- return true;
- }
- public bool IsProperSupersetOf(IEnumerable<int> other)
- {
- return IsProperSupersetOf(other as IndexSet ?? new IndexSet(other));
- }
- public bool IsProperSupersetOf(IndexSet other)
- {
- var isProper = false;
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- {
- var mask = m_Masks[i];
- var otherMask = other.m_Masks[i];
- if ((otherMask & mask) != otherMask)
- return false;
- if ((~otherMask & mask) > 0)
- isProper = true;
- }
- for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
- {
- if (other.m_Masks[i] > 0)
- return false;
- }
- if (!isProper)
- {
- for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
- {
- if (m_Masks[i] > 0)
- return true;
- }
- }
- return isProper;
- }
- public bool IsProperSubsetOf(IEnumerable<int> other)
- {
- return IsProperSubsetOf(other as IndexSet ?? new IndexSet(other));
- }
- public bool IsProperSubsetOf(IndexSet other)
- {
- var isProper = false;
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- {
- var mask = m_Masks[i];
- var otherMask = other.m_Masks[i];
- if ((mask & otherMask) != mask)
- return false;
- if ((~mask & otherMask) > 0)
- isProper = true;
- }
- for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
- {
- if (m_Masks[i] > 0)
- return false;
- }
- if (!isProper)
- {
- for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
- {
- if (other.m_Masks[i] > 0)
- return true;
- }
- }
- return isProper;
- }
- public bool Overlaps(IEnumerable<int> other)
- {
- var otherSet = other as IndexSet;
- if (otherSet != null)
- return Overlaps(otherSet);
- foreach (var index in other)
- {
- if (Contains(index))
- return true;
- }
- return false;
- }
- public bool Overlaps(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- {
- if ((m_Masks[i] & other.m_Masks[i]) > 0)
- return true;
- }
- return false;
- }
- public bool SetEquals(IEnumerable<int> other)
- {
- var otherSet = other as IndexSet;
- if (otherSet != null)
- return SetEquals(otherSet);
- foreach (var index in other)
- {
- if (!Contains(index))
- return false;
- }
- return true;
- }
- public bool SetEquals(IndexSet other)
- {
- for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
- {
- if (m_Masks[i] != other.m_Masks[i])
- return false;
- }
- for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
- {
- if (m_Masks[i] > 0)
- return false;
- }
- for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
- {
- if (other.m_Masks[i] > 0)
- return false;
- }
- return true;
- }
- public bool Add(int index)
- {
- var maskIndex = index >> 5;
- var bitIndex = index & 31;
- for (var i = m_Masks.Count; i <= maskIndex; i++)
- m_Masks.Add(0);
- var mask = (uint)1 << bitIndex;
- var isNew = (m_Masks[maskIndex] & mask) == 0;
- m_Masks[maskIndex] |= mask;
- return isNew;
- }
- void ICollection<int>.Add(int index)
- {
- Add(index);
- }
- public void Clear()
- {
- m_Masks.Clear();
- }
- public bool Contains(int index)
- {
- var maskIndex = index >> 5;
- var bitIndex = index & 31;
- return maskIndex < m_Masks.Count && (m_Masks[maskIndex] & ((uint)1 << bitIndex)) > 0;
- }
- public void CopyTo(int[] array, int arrayIndex)
- {
- throw new NotImplementedException();
- }
- public bool Remove(int index)
- {
- var maskIndex = index >> 5;
- var bitIndex = index & 31;
- if (maskIndex >= m_Masks.Count)
- return false;
- var mask = (uint)1 << bitIndex;
- var exists = (m_Masks[maskIndex] & mask) > 0;
- m_Masks[maskIndex] &= ~mask;
- return exists;
- }
- public int Count
- {
- get
- {
- var count = 0;
- foreach (var mask in m_Masks)
- {
- for (var j = 0; j < 32; j++)
- {
- if ((mask & (1 << j)) > 0)
- count++;
- }
- }
- return count;
- }
- }
- public bool IsReadOnly
- {
- get { return false; }
- }
- }
- }
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