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- using System;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph.Internal
- {
- [Serializable]
- public struct OutputMetadata
- {
- [SerializeField]
- int m_Index;
- [SerializeField]
- string m_ReferenceName;
- [SerializeField]
- int m_Id;
- internal OutputMetadata(int index, string referenceName,int id)
- {
- m_Index = index;
- m_ReferenceName = referenceName;
- m_Id = id;
- }
- public int index => m_Index;
- public int id => m_Id;
- public string referenceName => m_ReferenceName;
- internal bool isValid => referenceName != null;
- }
- }
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