Defines a Vector 1 value in the shader. If Port X is not connected with an Edge this Node defines a constant Vector 1.
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
X | Input | Vector 1 | None | Input x component value |
Out | Output | Vector 1 | None | Output value |
The following example code represents one possible outcome of this node.
float _Vector1_Out = X;