Defines a Sampler State for sampling textures. It should be used in conjunction with sampling Nodes such as the Sample Texture 2D Node. You can set a filter mode with the dropdown parameter Filter and a wrap mode with the dropdown parameter Wrap.
When using a separate Sample State Node you can sample a Texture 2D twice, with different sampler parameters, without defining the Texture 2D itself twice.
Some filtering and wrap modes are only available on certain platforms.
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Out | Output | Sampler State | None | Output value |
Name | Type | Options | Description |
---|---|---|---|
Filter | Dropdown | Linear, Point, Trilinear | Defines filtering mode for sampling. |
Wrap | Dropdown | Repeat, Clamp, Mirror, MirrorOnce | Defines wrap mode for sampling. |
The following example code represents one possible outcome of this node.
SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;