Returns the result of the projection of the value of input A onto the plane orthogonal, or perpendicular, to the value of input B. The value of the rejection vector is equal to the original vector, the value of input A, minus the value of the Projection of the same inputs.
Name | Direction | Type | Description |
---|---|---|---|
A | Input | Dynamic Vector | First input value |
B | Input | Dynamic Vector | Second input value |
Out | Output | Dynamic Vector | Output value |
The following example code represents one possible outcome of this node.
void Unity_Rejection_float4(float4 A, float4 B, out float4 Out)
{
Out = A - (B * dot(A, B) / dot(B, B))
}