Returns a reflection vector using input In and a surface normal Normal.
Name | Direction | Type | Description |
---|---|---|---|
In | Input | Dynamic Vector | Incident vector value |
Normal | Input | Dynamic Vector | Normal vector value |
Out | Output | Dynamic Vector | Output value |
The following example code represents one possible outcome of this node.
void Unity_Reflection_float4(float4 In, float4 Normal, out float4 Out)
{
Out = reflect(In, Normal);
}