Returns true if either of the inputs A and B are true. This is useful for Branching.
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
A | Input | Boolean | None | First input value |
B | Input | Boolean | None | Second input value |
Out | Output | Boolean | None | Output value |
The following example code represents one possible outcome of this node.
void Unity_Or_float(float In, out float Out)
{
Out = A || B;
}