Adjusts the strength of the normal map defined by input In by the amount of input Strength. A Strength value of 1 will return the input unaltered. A Strength value of 0 will return a blank normal map.
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Vector 3 | None | Input value |
Strength | Input | Vector 1 | None | Strength value |
Out | Output | Vector 3 | None | Output value |
The following example code represents one possible outcome of this node.
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = {precision}3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}