Defines a constant Matrix 3x3 value in the shader.
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Out | Output | Matrix 3 | None | Output value |
Name | Type | Options | Description |
---|---|---|---|
Matrix 3x3 | Sets output value |
The following example code represents one possible outcome of this node.
float3x3 _Matrix3x3 = float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1);