RuntimeTests.cs 2.2 KB

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  1. using UnityEngine.TestTools;
  2. using NUnit.Framework;
  3. using System.Collections;
  4. using UnityEngine;
  5. using UnityEngine.Rendering.Universal;
  6. using UnityEngine.Rendering;
  7. [TestFixture]
  8. class RuntimeTests
  9. {
  10. GameObject go;
  11. Camera camera;
  12. RenderPipelineAsset currentAsset;
  13. [SetUp]
  14. public void Setup()
  15. {
  16. go = new GameObject();
  17. camera = go.AddComponent<Camera>();
  18. currentAsset = GraphicsSettings.renderPipelineAsset;
  19. }
  20. [TearDown]
  21. public void Cleanup()
  22. {
  23. GraphicsSettings.renderPipelineAsset = currentAsset;
  24. Object.DestroyImmediate(go);
  25. }
  26. // When LWRP pipeline is active, lightsUseLinearIntensity must match active color space.
  27. [UnityTest]
  28. public IEnumerator PipelineHasCorrectColorSpace()
  29. {
  30. AssetCheck();
  31. camera.Render();
  32. yield return null;
  33. Assert.AreEqual(QualitySettings.activeColorSpace == ColorSpace.Linear, GraphicsSettings.lightsUseLinearIntensity,
  34. "GraphicsSettings.lightsUseLinearIntensity must match active color space.");
  35. }
  36. // When switching to LWRP it sets "UniversalPipeline" as global shader tag.
  37. // When switching to Built-in it sets "" as global shader tag.
  38. #if UNITY_EDITOR // TODO This API call does not reset in player
  39. [UnityTest]
  40. public IEnumerator PipelineSetsAndRestoreGlobalShaderTagCorrectly()
  41. {
  42. AssetCheck();
  43. camera.Render();
  44. yield return null;
  45. Assert.AreEqual("UniversalPipeline,LightweightPipeline", Shader.globalRenderPipeline, "Wrong render pipeline shader tag.");
  46. GraphicsSettings.renderPipelineAsset = null;
  47. camera.Render();
  48. yield return null;
  49. Assert.AreEqual("", Shader.globalRenderPipeline, "Render Pipeline shader tag is not restored.");
  50. }
  51. #endif
  52. void AssetCheck()
  53. {
  54. //Assert.IsNotNull(currentAsset, "Render Pipeline Asset is Null");
  55. // Temp fix, test passes if project isnt setup for Universal RP
  56. if(currentAsset == null)
  57. Assert.Pass("Render Pipeline Asset is Null, test pass by default");
  58. Assert.AreEqual(currentAsset.GetType(), typeof(UniversalRenderPipelineAsset),
  59. "Pipeline Asset is not Universal RP");
  60. }
  61. }