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- Shader "Hidden/Universal Render Pipeline/CopyDepth"
- {
- SubShader
- {
- Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
- Pass
- {
- Name "CopyDepth"
- ZTest Always ZWrite On ColorMask 0
- HLSLPROGRAM
- // Required to compile gles 2.0 with standard srp library
- #pragma prefer_hlslcc gles
- #pragma exclude_renderers d3d11_9x
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile _DEPTH_NO_MSAA _DEPTH_MSAA_2 _DEPTH_MSAA_4
- #include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepthPass.hlsl"
- ENDHLSL
- }
- }
- }
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