- #ifndef UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
- #define UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
- CBUFFER_START(UnityPerMaterial)
- float4 _BaseMap_ST;
- half4 _BaseColor;
- half _Cutoff;
- half _Glossiness;
- half _Metallic;
- CBUFFER_END
- #endif
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