BakedLitInput.hlsl 313 B

1234567891011121314
  1. #ifndef UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
  2. #define UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
  3. #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
  4. CBUFFER_START(UnityPerMaterial)
  5. float4 _BaseMap_ST;
  6. half4 _BaseColor;
  7. half _Cutoff;
  8. half _Glossiness;
  9. half _Metallic;
  10. CBUFFER_END
  11. #endif