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- using System;
- namespace UnityEngine.Rendering.Universal
- {
- [Serializable, VolumeComponentMenu("Post-processing/White Balance")]
- public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent
- {
- [Tooltip("Sets the white balance to a custom color temperature.")]
- public ClampedFloatParameter temperature = new ClampedFloatParameter(0f, -100, 100f);
- [Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
- public ClampedFloatParameter tint = new ClampedFloatParameter(0f, -100, 100f);
- public bool IsActive() => temperature.value != 0f || tint.value != 0f;
- public bool IsTileCompatible() => true;
- }
- }
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