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- using System;
- namespace UnityEngine.Rendering.Universal
- {
- [Serializable, VolumeComponentMenu("Post-processing/Split Toning")]
- public sealed class SplitToning : VolumeComponent, IPostProcessComponent
- {
- [Tooltip("The color to use for shadows.")]
- public ColorParameter shadows = new ColorParameter(Color.grey, false, false, true);
- [Tooltip("The color to use for highlights.")]
- public ColorParameter highlights = new ColorParameter(Color.grey, false, false, true);
- [Tooltip("Balance between the colors in the highlights and shadows.")]
- public ClampedFloatParameter balance = new ClampedFloatParameter(0f, -100f, 100f);
- public bool IsActive() => shadows != Color.grey || highlights != Color.grey;
- public bool IsTileCompatible() => true;
- }
- }
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