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- using System;
- namespace UnityEngine.Rendering.Universal
- {
- [Serializable, VolumeComponentMenu("Post-processing/Lens Distortion")]
- public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
- {
- [Tooltip("Total distortion amount.")]
- public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
- [Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
- public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
- [Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
- public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
- [Tooltip("Distortion center point.")]
- public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
- [Tooltip("Global screen scaling.")]
- public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
- public bool IsActive()
- {
- return !Mathf.Approximately(intensity.value, 0f)
- && (xMultiplier.value > 0f || yMultiplier.value > 0f);
- }
- public bool IsTileCompatible() => false;
- }
- }
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