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- using System;
- namespace UnityEngine.Rendering.Universal
- {
- public enum DepthOfFieldMode
- {
- Off,
- Gaussian, // Non physical, fast, small radius, far blur only
- Bokeh
- }
- [Serializable, VolumeComponentMenu("Post-processing/Depth Of Field")]
- public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
- {
- [Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
- public DepthOfFieldModeParameter mode = new DepthOfFieldModeParameter(DepthOfFieldMode.Off);
- [Tooltip("The distance at which the blurring will start.")]
- public MinFloatParameter gaussianStart = new MinFloatParameter(10f, 0f);
- [Tooltip("The distance at which the blurring will reach its maximum radius.")]
- public MinFloatParameter gaussianEnd = new MinFloatParameter(30f, 0f);
- [Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
- public ClampedFloatParameter gaussianMaxRadius = new ClampedFloatParameter(1f, 0.5f, 1.5f);
- [Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
- public BoolParameter highQualitySampling = new BoolParameter(false);
- [Tooltip("The distance to the point of focus.")]
- public MinFloatParameter focusDistance = new MinFloatParameter(10f, 0.1f);
- [Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
- public ClampedFloatParameter aperture = new ClampedFloatParameter(5.6f, 1f, 32f);
- [Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
- public ClampedFloatParameter focalLength = new ClampedFloatParameter(50f, 1f, 300f);
- [Tooltip("The number of aperture blades.")]
- public ClampedIntParameter bladeCount = new ClampedIntParameter(5, 3, 9);
- [Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
- public ClampedFloatParameter bladeCurvature = new ClampedFloatParameter(1f, 0f, 1f);
- [Tooltip("The rotation of aperture blades in degrees.")]
- public ClampedFloatParameter bladeRotation = new ClampedFloatParameter(0f, -180f, 180f);
- public bool IsActive()
- {
- if (mode.value == DepthOfFieldMode.Off || SystemInfo.graphicsShaderLevel < 35)
- return false;
- return mode.value != DepthOfFieldMode.Gaussian || SystemInfo.supportedRenderTargetCount > 1;
- }
- public bool IsTileCompatible() => false;
- }
- [Serializable]
- public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode> { public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false) : base(value, overrideState) { } }
- }
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