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- using UnityEngine.Rendering.Universal;
- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEditor.Rendering.Universal
- {
- [CanEditMultipleObjects]
- [CustomEditor(typeof(UniversalAdditionalLightData))]
- [MovedFrom("UnityEditor.Rendering.LWRP")] public class UniversalAdditionLightDataEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- }
- [MenuItem("CONTEXT/LWRPAdditionalLightData/Remove Component")]
- static void RemoveComponent(MenuCommand command)
- {
- if (EditorUtility.DisplayDialog("Remove Component?", "Are you sure you want to remove this component? If you do, you will lose some settings.", "Remove", "Cancel"))
- {
- Undo.DestroyObjectImmediate(command.context);
- }
- }
- }
- }
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