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- using System;
- using UnityEngine;
- namespace UnityEditor.Rendering.Universal
- {
- // TODO: Should be cleaned up and put into CoreRP/Editor
- sealed class TrackballUIDrawer
- {
- static readonly int s_ThumbHash = "colorWheelThumb".GetHashCode();
- static GUIStyle s_WheelThumb;
- static Vector2 s_WheelThumbSize;
- static Material s_Material;
- Func<Vector4, Vector3> m_ComputeFunc;
- bool m_ResetState;
- Vector2 m_CursorPos;
- static TrackballUIDrawer()
- {
- if (s_Material == null)
- s_Material = new Material(Shader.Find("Hidden/Universal Render Pipeline/Editor/Trackball")) { hideFlags = HideFlags.HideAndDontSave };
- }
- public void OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Func<Vector4, Vector3> computeFunc)
- {
- if (property.propertyType != SerializedPropertyType.Vector4)
- {
- Debug.LogWarning("TrackballUIDrawer requires a Vector4 property");
- return;
- }
-
- m_ComputeFunc = computeFunc;
- var value = property.vector4Value;
- using (new EditorGUILayout.VerticalScope())
- {
- using (new EditorGUI.DisabledScope(!overrideState.boolValue))
- DrawWheel(ref value, overrideState.boolValue);
- DrawLabelAndOverride(title, overrideState);
- }
- if (m_ResetState)
- {
- value = new Vector4(1f, 1f, 1f, 0f);
- m_ResetState = false;
- }
- property.vector4Value = value;
- }
- void DrawWheel(ref Vector4 value, bool overrideState)
- {
- var wheelRect = GUILayoutUtility.GetAspectRect(1f);
- float size = wheelRect.width;
- float hsize = size / 2f;
- float radius = 0.38f * size;
- Vector3 hsv;
- Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z);
- float offset = value.w;
- // Thumb
- var thumbPos = Vector2.zero;
- float theta = hsv.x * (Mathf.PI * 2f);
- thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f));
- thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f));
- thumbPos *= hsv.y * radius;
- // Draw the wheel
- if (Event.current.type == EventType.Repaint)
- {
- // Style init
- if (s_WheelThumb == null)
- {
- s_WheelThumb = new GUIStyle("ColorPicker2DThumb");
- s_WheelThumbSize = new Vector2(
- !Mathf.Approximately(s_WheelThumb.fixedWidth, 0f) ? s_WheelThumb.fixedWidth : s_WheelThumb.padding.horizontal,
- !Mathf.Approximately(s_WheelThumb.fixedHeight, 0f) ? s_WheelThumb.fixedHeight : s_WheelThumb.padding.vertical
- );
- }
- // Retina support
- float scale = EditorGUIUtility.pixelsPerPoint;
- // Wheel texture
- var oldRT = RenderTexture.active;
- var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
- s_Material.SetFloat("_Offset", offset);
- s_Material.SetFloat("_DisabledState", overrideState && GUI.enabled ? 1f : 0.5f);
- s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f));
- Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
- RenderTexture.active = oldRT;
- GUI.DrawTexture(wheelRect, rt);
- RenderTexture.ReleaseTemporary(rt);
- var thumbSize = s_WheelThumbSize;
- var thumbSizeH = thumbSize / 2f;
- s_WheelThumb.Draw(new Rect(wheelRect.x + hsize + thumbPos.x - thumbSizeH.x, wheelRect.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false);
- }
- // Input
- var bounds = wheelRect;
- bounds.x += hsize - radius;
- bounds.y += hsize - radius;
- bounds.width = bounds.height = radius * 2f;
- hsv = GetInput(bounds, hsv, thumbPos, radius);
- value = Color.HSVToRGB(hsv.x, hsv.y, 1f);
- value.w = offset;
- // Offset
- var sliderRect = GUILayoutUtility.GetRect(1f, 17f);
- float padding = sliderRect.width * 0.05f; // 5% padding
- sliderRect.xMin += padding;
- sliderRect.xMax -= padding;
- value.w = GUI.HorizontalSlider(sliderRect, value.w, -1f, 1f);
- if (m_ComputeFunc == null)
- return;
- // Values
- var displayValue = m_ComputeFunc(value);
- using (new EditorGUI.DisabledGroupScope(true))
- {
- var valuesRect = GUILayoutUtility.GetRect(1f, 17f);
- valuesRect.width /= 3f;
- GUI.Label(valuesRect, displayValue.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
- valuesRect.x += valuesRect.width;
- GUI.Label(valuesRect, displayValue.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
- valuesRect.x += valuesRect.width;
- GUI.Label(valuesRect, displayValue.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
- valuesRect.x += valuesRect.width;
- }
- }
- void DrawLabelAndOverride(GUIContent title, SerializedProperty overrideState)
- {
- // Title
- var areaRect = GUILayoutUtility.GetRect(1f, 17f);
- var labelSize = EditorStyles.miniLabel.CalcSize(title);
- var labelRect = new Rect(areaRect.x + areaRect.width / 2 - labelSize.x / 2, areaRect.y, labelSize.x, labelSize.y);
- GUI.Label(labelRect, title, EditorStyles.miniLabel);
- // Override checkbox
- var overrideRect = new Rect(labelRect.x - 17, labelRect.y + 3, 17f, 17f);
- overrideState.boolValue = GUI.Toggle(overrideRect, overrideState.boolValue, EditorGUIUtility.TrTextContent("", "Override this setting for this volume."), CoreEditorStyles.smallTickbox);
- }
- Vector3 GetInput(Rect bounds, Vector3 hsv, Vector2 thumbPos, float radius)
- {
- var e = Event.current;
- var id = GUIUtility.GetControlID(s_ThumbHash, FocusType.Passive, bounds);
- var mousePos = e.mousePosition;
- if (e.type == EventType.MouseDown && GUIUtility.hotControl == 0 && bounds.Contains(mousePos))
- {
- if (e.button == 0)
- {
- var center = new Vector2(bounds.x + radius, bounds.y + radius);
- float dist = Vector2.Distance(center, mousePos);
- if (dist <= radius)
- {
- e.Use();
- m_CursorPos = new Vector2(thumbPos.x + radius, thumbPos.y + radius);
- GUIUtility.hotControl = id;
- GUI.changed = true;
- }
- }
- else if (e.button == 1)
- {
- e.Use();
- GUI.changed = true;
- m_ResetState = true;
- }
- }
- else if (e.type == EventType.MouseDrag && e.button == 0 && GUIUtility.hotControl == id)
- {
- e.Use();
- GUI.changed = true;
- m_CursorPos += e.delta * 0.2f; // Sensitivity
- GetWheelHueSaturation(m_CursorPos.x, m_CursorPos.y, radius, out hsv.x, out hsv.y);
- }
- else if (e.rawType == EventType.MouseUp && e.button == 0 && GUIUtility.hotControl == id)
- {
- e.Use();
- GUIUtility.hotControl = 0;
- }
- return hsv;
- }
- void GetWheelHueSaturation(float x, float y, float radius, out float hue, out float saturation)
- {
- float dx = (x - radius) / radius;
- float dy = (y - radius) / radius;
- float d = Mathf.Sqrt(dx * dx + dy * dy);
- hue = Mathf.Atan2(dx, -dy);
- hue = 1f - ((hue > 0) ? hue : (Mathf.PI * 2f) + hue) / (Mathf.PI * 2f);
- saturation = Mathf.Clamp01(d);
- }
- }
- }
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