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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Data.Util;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- [Serializable]
- [FormerName("UnityEngine.Experimental.Rendering.LightweightPipeline.LightWeightUnlitSubShader")]
- [FormerName("UnityEditor.ShaderGraph.LightWeightUnlitSubShader")]
- [FormerName("UnityEditor.Rendering.LWRP.LightWeightUnlitSubShader")]
- [FormerName("UnityEngine.Rendering.LWRP.LightWeightUnlitSubShader")]
- class UniversalUnlitSubShader : IUnlitSubShader
- {
- #region Passes
- ShaderPass m_UnlitPass = new ShaderPass
- {
- // Definition
- displayName = "Pass",
- referenceName = "SHADERPASS_UNLIT",
- passInclude = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl",
- varyingsInclude = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl",
- useInPreview = true,
- // Port mask
- vertexPorts = new List<int>()
- {
- UnlitMasterNode.PositionSlotId,
- UnlitMasterNode.VertNormalSlotId,
- UnlitMasterNode.VertTangentSlotId
- },
- pixelPorts = new List<int>
- {
- UnlitMasterNode.ColorSlotId,
- UnlitMasterNode.AlphaSlotId,
- UnlitMasterNode.AlphaThresholdSlotId
- },
- // Pass setup
- includes = new List<string>()
- {
- "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl",
- "Packages/com.unity.shadergraph/ShaderGraphLibrary/ShaderVariablesFunctions.hlsl"
- },
- pragmas = new List<string>()
- {
- "prefer_hlslcc gles",
- "exclude_renderers d3d11_9x",
- "target 2.0",
- "multi_compile_fog",
- "multi_compile_instancing",
- },
- keywords = new KeywordDescriptor[]
- {
- s_LightmapKeyword,
- s_DirectionalLightmapCombinedKeyword,
- s_SampleGIKeyword,
- },
- };
- ShaderPass m_DepthOnlyPass = new ShaderPass()
- {
- // Definition
- displayName = "DepthOnly",
- referenceName = "SHADERPASS_DEPTHONLY",
- lightMode = "DepthOnly",
- passInclude = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl",
- varyingsInclude = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl",
- useInPreview = true,
- // Port mask
- vertexPorts = new List<int>()
- {
- UnlitMasterNode.PositionSlotId,
- UnlitMasterNode.VertNormalSlotId,
- UnlitMasterNode.VertTangentSlotId
- },
- pixelPorts = new List<int>()
- {
- UnlitMasterNode.AlphaSlotId,
- UnlitMasterNode.AlphaThresholdSlotId
- },
- // Render State Overrides
- ZWriteOverride = "ZWrite On",
- ColorMaskOverride = "ColorMask 0",
- // Pass setup
- includes = new List<string>()
- {
- "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl",
- "Packages/com.unity.shadergraph/ShaderGraphLibrary/ShaderVariablesFunctions.hlsl"
- },
- pragmas = new List<string>()
- {
- "prefer_hlslcc gles",
- "exclude_renderers d3d11_9x",
- "target 2.0",
- "multi_compile_instancing",
- },
- };
- ShaderPass m_ShadowCasterPass = new ShaderPass()
- {
- // Definition
- displayName = "ShadowCaster",
- referenceName = "SHADERPASS_SHADOWCASTER",
- lightMode = "ShadowCaster",
- passInclude = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl",
- varyingsInclude = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl",
-
- // Port mask
- vertexPorts = new List<int>()
- {
- UnlitMasterNode.PositionSlotId,
- UnlitMasterNode.VertNormalSlotId,
- UnlitMasterNode.VertTangentSlotId
- },
- pixelPorts = new List<int>()
- {
- UnlitMasterNode.AlphaSlotId,
- UnlitMasterNode.AlphaThresholdSlotId
- },
- // Required fields
- requiredAttributes = new List<string>()
- {
- "Attributes.normalOS",
- },
- // Render State Overrides
- ZWriteOverride = "ZWrite On",
- ZTestOverride = "ZTest LEqual",
- // Pass setup
- includes = new List<string>()
- {
- "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl",
- "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl",
- "Packages/com.unity.shadergraph/ShaderGraphLibrary/ShaderVariablesFunctions.hlsl"
- },
- pragmas = new List<string>()
- {
- "prefer_hlslcc gles",
- "exclude_renderers d3d11_9x",
- "target 2.0",
- "multi_compile_instancing",
- },
- keywords = new KeywordDescriptor[]
- {
- s_SmoothnessChannelKeyword,
- },
- };
- #endregion
-
- #region Keywords
- static KeywordDescriptor s_LightmapKeyword = new KeywordDescriptor()
- {
- displayName = "Lightmap",
- referenceName = "LIGHTMAP_ON",
- type = KeywordType.Boolean,
- definition = KeywordDefinition.MultiCompile,
- scope = KeywordScope.Global,
- };
- static KeywordDescriptor s_DirectionalLightmapCombinedKeyword = new KeywordDescriptor()
- {
- displayName = "Directional Lightmap Combined",
- referenceName = "DIRLIGHTMAP_COMBINED",
- type = KeywordType.Boolean,
- definition = KeywordDefinition.MultiCompile,
- scope = KeywordScope.Global,
- };
- static KeywordDescriptor s_SampleGIKeyword = new KeywordDescriptor()
- {
- displayName = "Sample GI",
- referenceName = "_SAMPLE_GI",
- type = KeywordType.Boolean,
- definition = KeywordDefinition.ShaderFeature,
- scope = KeywordScope.Global,
- };
- static KeywordDescriptor s_SmoothnessChannelKeyword = new KeywordDescriptor()
- {
- displayName = "Smoothness Channel",
- referenceName = "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
- type = KeywordType.Boolean,
- definition = KeywordDefinition.ShaderFeature,
- scope = KeywordScope.Global,
- };
- #endregion
- public int GetPreviewPassIndex() { return 0; }
- private static ActiveFields GetActiveFieldsFromMasterNode(UnlitMasterNode masterNode, ShaderPass pass)
- {
- var activeFields = new ActiveFields();
- var baseActiveFields = activeFields.baseInstance;
- // Graph Vertex
- if(masterNode.IsSlotConnected(UnlitMasterNode.PositionSlotId) ||
- masterNode.IsSlotConnected(UnlitMasterNode.VertNormalSlotId) ||
- masterNode.IsSlotConnected(UnlitMasterNode.VertTangentSlotId))
- {
- baseActiveFields.Add("features.graphVertex");
- }
- // Graph Pixel (always enabled)
- baseActiveFields.Add("features.graphPixel");
- if (masterNode.IsSlotConnected(UnlitMasterNode.AlphaThresholdSlotId) ||
- masterNode.GetInputSlots<Vector1MaterialSlot>().First(x => x.id == UnlitMasterNode.AlphaThresholdSlotId).value > 0.0f)
- {
- baseActiveFields.Add("AlphaClip");
- }
- // Keywords for transparent
- // #pragma shader_feature _SURFACE_TYPE_TRANSPARENT
- if (masterNode.surfaceType != ShaderGraph.SurfaceType.Opaque)
- {
- // transparent-only defines
- baseActiveFields.Add("SurfaceType.Transparent");
- // #pragma shader_feature _ _BLENDMODE_ALPHA _BLENDMODE_ADD _BLENDMODE_PRE_MULTIPLY
- if (masterNode.alphaMode == AlphaMode.Alpha)
- {
- baseActiveFields.Add("BlendMode.Alpha");
- }
- else if (masterNode.alphaMode == AlphaMode.Additive)
- {
- baseActiveFields.Add("BlendMode.Add");
- }
- else if (masterNode.alphaMode == AlphaMode.Premultiply)
- {
- baseActiveFields.Add("BlendMode.Premultiply");
- }
- }
- return activeFields;
- }
- private static bool GenerateShaderPass(UnlitMasterNode masterNode, ShaderPass pass, GenerationMode mode, ShaderGenerator result, List<string> sourceAssetDependencyPaths)
- {
- UniversalShaderGraphUtilities.SetRenderState(masterNode.surfaceType, masterNode.alphaMode, masterNode.twoSided.isOn, ref pass);
- // apply master node options to active fields
- var activeFields = GetActiveFieldsFromMasterNode(masterNode, pass);
- // use standard shader pass generation
- return ShaderGraph.GenerationUtils.GenerateShaderPass(masterNode, pass, mode, activeFields, result, sourceAssetDependencyPaths,
- UniversalShaderGraphResources.s_Dependencies, UniversalShaderGraphResources.s_ResourceClassName, UniversalShaderGraphResources.s_AssemblyName);
- }
- public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List<string> sourceAssetDependencyPaths = null)
- {
- if (sourceAssetDependencyPaths != null)
- {
- // LightWeightPBRSubShader.cs
- sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("62511ee827d14492a8c78ba0ef167e7f"));
- }
- // Master Node data
- var unlitMasterNode = masterNode as UnlitMasterNode;
- var subShader = new ShaderGenerator();
- subShader.AddShaderChunk("SubShader", true);
- subShader.AddShaderChunk("{", true);
- subShader.Indent();
- {
- var surfaceTags = ShaderGenerator.BuildMaterialTags(unlitMasterNode.surfaceType);
- var tagsBuilder = new ShaderStringBuilder(0);
- surfaceTags.GetTags(tagsBuilder, "UniversalPipeline");
- subShader.AddShaderChunk(tagsBuilder.ToString());
-
- GenerateShaderPass(unlitMasterNode, m_UnlitPass, mode, subShader, sourceAssetDependencyPaths);
- GenerateShaderPass(unlitMasterNode, m_ShadowCasterPass, mode, subShader, sourceAssetDependencyPaths);
- GenerateShaderPass(unlitMasterNode, m_DepthOnlyPass, mode, subShader, sourceAssetDependencyPaths);
- }
- subShader.Deindent();
- subShader.AddShaderChunk("}", true);
- return subShader.GetShaderString(0);
- }
- public bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset)
- {
- return renderPipelineAsset is UniversalRenderPipelineAsset;
- }
- public UniversalUnlitSubShader() { }
- }
- }
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