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- using UnityEditor.ShaderGraph;
- namespace UnityEditor.Experimental.Rendering.Universal
- {
- class CreateSpriteUnlitShaderGraph
- {
- [MenuItem("Assets/Create/Shader/2D Renderer/Sprite Unlit Graph (Experimental)", false, 208)]
- public static void CreateMaterialGraph()
- {
- GraphUtil.CreateNewGraph(new SpriteUnlitMasterNode());
- }
- }
- }
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