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- using System;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEditor.Rendering.Universal.ShaderGUI
- {
- [MovedFrom("UnityEditor.Rendering.LWRP.ShaderGUI")] public static class SimpleLitGUI
- {
- public enum SpecularSource
- {
- SpecularTextureAndColor,
- NoSpecular
- }
- public enum SmoothnessMapChannel
- {
- SpecularAlpha,
- AlbedoAlpha,
- }
- public static class Styles
- {
- public static GUIContent specularMapText =
- new GUIContent("Specular Map", "Sets and configures a Specular map and color for your Material.");
- public static GUIContent smoothnessText = new GUIContent("Smoothness",
- "Controls the spread of highlights and reflections on the surface.");
- public static GUIContent smoothnessMapChannelText =
- new GUIContent("Source",
- "Specifies where to sample a smoothness map from. By default, uses the alpha channel for your map.");
- public static GUIContent highlightsText = new GUIContent("Specular Highlights",
- "When enabled, the Material reflects the shine from direct lighting.");
- }
- public struct SimpleLitProperties
- {
- // Surface Input Props
- public MaterialProperty specColor;
- public MaterialProperty specGlossMap;
- public MaterialProperty specHighlights;
- public MaterialProperty smoothnessMapChannel;
- public MaterialProperty smoothness;
- public MaterialProperty bumpMapProp;
- public SimpleLitProperties(MaterialProperty[] properties)
- {
- // Surface Input Props
- specColor = BaseShaderGUI.FindProperty("_SpecColor", properties);
- specGlossMap = BaseShaderGUI.FindProperty("_SpecGlossMap", properties, false);
- specHighlights = BaseShaderGUI.FindProperty("_SpecularHighlights", properties, false);
- smoothnessMapChannel = BaseShaderGUI.FindProperty("_SmoothnessSource", properties, false);
- smoothness = BaseShaderGUI.FindProperty("_Smoothness", properties, false);
- bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false);
- }
- }
- public static void Inputs(SimpleLitProperties properties, MaterialEditor materialEditor, Material material)
- {
- DoSpecularArea(properties, materialEditor, material);
- BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp);
- }
- public static void Advanced(SimpleLitProperties properties)
- {
- SpecularSource specularSource = (SpecularSource)properties.specHighlights.floatValue;
- EditorGUI.BeginChangeCheck();
- EditorGUI.showMixedValue = properties.specHighlights.hasMixedValue;
- bool enabled = EditorGUILayout.Toggle(Styles.highlightsText, specularSource == SpecularSource.SpecularTextureAndColor);
- if (EditorGUI.EndChangeCheck())
- properties.specHighlights.floatValue = enabled ? (float)SpecularSource.SpecularTextureAndColor : (float)SpecularSource.NoSpecular;
- EditorGUI.showMixedValue = false;
- }
- public static void DoSpecularArea(SimpleLitProperties properties, MaterialEditor materialEditor, Material material)
- {
- SpecularSource specSource = (SpecularSource)properties.specHighlights.floatValue;
- EditorGUI.BeginDisabledGroup(specSource == SpecularSource.NoSpecular);
- BaseShaderGUI.TextureColorProps(materialEditor, Styles.specularMapText, properties.specGlossMap,properties.specColor, true);
- DoSmoothness(properties, material);
- EditorGUI.EndDisabledGroup();
- }
- public static void DoSmoothness(SimpleLitProperties properties, Material material)
- {
- var opaque = ((BaseShaderGUI.SurfaceType) material.GetFloat("_Surface") ==
- BaseShaderGUI.SurfaceType.Opaque);
- EditorGUI.indentLevel += 2;
- EditorGUI.BeginChangeCheck();
- EditorGUI.showMixedValue = properties.smoothness.hasMixedValue;
- var smoothnessSource = (int)properties.smoothnessMapChannel.floatValue;
- var smoothness = properties.smoothness.floatValue;
- smoothness = EditorGUILayout.Slider(Styles.smoothnessText, smoothness, 0f, 1f);
- if (EditorGUI.EndChangeCheck())
- {
- properties.smoothness.floatValue = smoothness;
- }
- EditorGUI.showMixedValue = false;
- EditorGUI.indentLevel++;
- EditorGUI.BeginDisabledGroup(!opaque);
- EditorGUI.BeginChangeCheck();
- EditorGUI.showMixedValue = properties.smoothnessMapChannel.hasMixedValue;
- if(opaque)
- smoothnessSource = EditorGUILayout.Popup(Styles.smoothnessMapChannelText, smoothnessSource, Enum.GetNames(typeof(SmoothnessMapChannel)));
- else
- EditorGUILayout.Popup(Styles.smoothnessMapChannelText, 0, Enum.GetNames(typeof(SmoothnessMapChannel)));
- if (EditorGUI.EndChangeCheck())
- properties.smoothnessMapChannel.floatValue = smoothnessSource;
- EditorGUI.showMixedValue = false;
- EditorGUI.indentLevel -= 3;
- EditorGUI.EndDisabledGroup();
- }
- public static void SetMaterialKeywords(Material material)
- {
- UpdateMaterialSpecularSource(material);
- }
- private static void UpdateMaterialSpecularSource(Material material)
- {
- var opaque = ((BaseShaderGUI.SurfaceType) material.GetFloat("_Surface") ==
- BaseShaderGUI.SurfaceType.Opaque);
- SpecularSource specSource = (SpecularSource)material.GetFloat("_SpecularHighlights");
- if (specSource == SpecularSource.NoSpecular)
- {
- CoreUtils.SetKeyword(material, "_SPECGLOSSMAP", false);
- CoreUtils.SetKeyword(material, "_SPECULAR_COLOR", false);
- CoreUtils.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", false);
- }
- else
- {
- var smoothnessSource = (SmoothnessMapChannel)material.GetFloat("_SmoothnessSource");
- bool hasMap = material.GetTexture("_SpecGlossMap");
- CoreUtils.SetKeyword(material, "_SPECGLOSSMAP", hasMap);
- CoreUtils.SetKeyword(material, "_SPECULAR_COLOR", !hasMap);
- if(opaque)
- CoreUtils.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", smoothnessSource == SmoothnessMapChannel.AlbedoAlpha);
- else
- CoreUtils.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", false);
- string color;
- if (smoothnessSource != SmoothnessMapChannel.AlbedoAlpha || !opaque)
- color = "_SpecColor";
- else
- color = "_BaseColor";
- var col = material.GetColor(color);
- col.a = material.GetFloat("_Smoothness");
- material.SetColor(color, col);
- }
- }
- }
- }
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