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- using System;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEditor.Rendering.Universal.ShaderGUI
- {
- [MovedFrom("UnityEditor.Rendering.LWRP.ShaderGUI")] public static class BakedLitGUI
- {
- public struct BakedLitProperties
- {
- // Surface Input Props
- public MaterialProperty bumpMapProp;
- public BakedLitProperties(MaterialProperty[] properties)
- {
- // Surface Input Props
- bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false);
- }
- }
- public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor)
- {
- BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp);
- }
- }
- }
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