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- using UnityEngine;
- using UnityEditorInternal;
- using System.Linq;
- using System.Collections.Generic;
- using UnityEngine.Rendering;
- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEditor.Rendering.Universal.ShaderGUI
- {
- [MovedFrom("UnityEditor.Rendering.LWRP.ShaderGUI")] public static class ParticleGUI
- {
- public enum ColorMode
- {
- Multiply,
- Additive,
- Subtractive,
- Overlay,
- Color,
- Difference
- }
- public static class Styles
- {
- public static GUIContent colorMode = new GUIContent("Color Mode",
- "Controls how the Particle color and the Material color blend together.");
- public static GUIContent flipbookMode = new GUIContent("Flip-Book Blending",
- "Blends the frames in a flip-book together in a smooth animation.");
- public static GUIContent softParticlesEnabled = new GUIContent("Soft Particles",
- "Makes particles fade out when they get close to intersecting with the surface of other geometry in the depth buffer.");
- public static GUIContent softParticlesNearFadeDistanceText =
- new GUIContent("Near",
- "The distance from the other surface where the particle is completely transparent.");
- public static GUIContent softParticlesFarFadeDistanceText =
- new GUIContent("Far",
- "The distance from the other surface where the particle is completely opaque.");
- public static GUIContent cameraFadingEnabled = new GUIContent("Camera Fading",
- "Makes particles fade out when they get close to the camera.");
- public static GUIContent cameraNearFadeDistanceText =
- new GUIContent("Near",
- "The distance from the camera where the particle is completely transparent.");
- public static GUIContent cameraFarFadeDistanceText =
- new GUIContent("Far", "The distance from the camera where the particle is completely opaque.");
- public static GUIContent distortionEnabled = new GUIContent("Distortion",
- "Creates a distortion effect by making particles perform refraction with the objects drawn before them.");
- public static GUIContent distortionStrength = new GUIContent("Strength",
- "Controls how much the Particle distorts the background. ");
- public static GUIContent distortionBlend = new GUIContent("Blend",
- "Controls how visible the distortion effect is. At 0, there’s no visible distortion. At 1, only the distortion effect is visible, not the background.");
- public static GUIContent VertexStreams = new GUIContent("Vertex Streams",
- "The vertex streams needed for this Material to function properly.");
- public static string streamPositionText = "Position (POSITION.xyz)";
- public static string streamNormalText = "Normal (NORMAL.xyz)";
- public static string streamColorText = "Color (COLOR.xyzw)";
- public static string streamUVText = "UV (TEXCOORD0.xy)";
- public static string streamUV2Text = "UV2 (TEXCOORD0.zw)";
- public static string streamAnimBlendText = "AnimBlend (TEXCOORD1.x)";
- public static string streamTangentText = "Tangent (TANGENT.xyzw)";
- public static GUIContent streamApplyToAllSystemsText = new GUIContent("Fix Now",
- "Apply the vertex stream layout to all Particle Systems using this material");
- public static string undoApplyCustomVertexStreams = L10n.Tr("Apply custom vertex streams from material");
- public static GUIStyle vertexStreamIcon = new GUIStyle();
- }
- private static ReorderableList vertexStreamList;
- public struct ParticleProperties
- {
- // Surface Option Props
- public MaterialProperty colorMode;
- // Advanced Props
- public MaterialProperty flipbookMode;
- public MaterialProperty softParticlesEnabled;
- public MaterialProperty cameraFadingEnabled;
- public MaterialProperty distortionEnabled;
- public MaterialProperty softParticlesNearFadeDistance;
- public MaterialProperty softParticlesFarFadeDistance;
- public MaterialProperty cameraNearFadeDistance;
- public MaterialProperty cameraFarFadeDistance;
- public MaterialProperty distortionBlend;
- public MaterialProperty distortionStrength;
- public ParticleProperties(MaterialProperty[] properties)
- {
- // Surface Option Props
- colorMode = BaseShaderGUI.FindProperty("_ColorMode", properties, false);
- // Advanced Props
- flipbookMode = BaseShaderGUI.FindProperty("_FlipbookBlending", properties);
- softParticlesEnabled = BaseShaderGUI.FindProperty("_SoftParticlesEnabled", properties);
- cameraFadingEnabled = BaseShaderGUI.FindProperty("_CameraFadingEnabled", properties);
- distortionEnabled = BaseShaderGUI.FindProperty("_DistortionEnabled", properties, false);
- softParticlesNearFadeDistance = BaseShaderGUI.FindProperty("_SoftParticlesNearFadeDistance", properties);
- softParticlesFarFadeDistance = BaseShaderGUI.FindProperty("_SoftParticlesFarFadeDistance", properties);
- cameraNearFadeDistance = BaseShaderGUI.FindProperty("_CameraNearFadeDistance", properties);
- cameraFarFadeDistance = BaseShaderGUI.FindProperty("_CameraFarFadeDistance", properties);
- distortionBlend = BaseShaderGUI.FindProperty("_DistortionBlend", properties, false);
- distortionStrength = BaseShaderGUI.FindProperty("_DistortionStrength", properties, false);
- }
- }
- public static void SetupMaterialWithColorMode(Material material)
- {
- var colorMode = (ColorMode) material.GetFloat("_ColorMode");
- switch (colorMode)
- {
- case ColorMode.Multiply:
- material.DisableKeyword("_COLOROVERLAY_ON");
- material.DisableKeyword("_COLORCOLOR_ON");
- material.DisableKeyword("_COLORADDSUBDIFF_ON");
- break;
- case ColorMode.Overlay:
- material.DisableKeyword("_COLORCOLOR_ON");
- material.DisableKeyword("_COLORADDSUBDIFF_ON");
- material.EnableKeyword("_COLOROVERLAY_ON");
- break;
- case ColorMode.Color:
- material.DisableKeyword("_COLOROVERLAY_ON");
- material.DisableKeyword("_COLORADDSUBDIFF_ON");
- material.EnableKeyword("_COLORCOLOR_ON");
- break;
- case ColorMode.Difference:
- material.DisableKeyword("_COLOROVERLAY_ON");
- material.DisableKeyword("_COLORCOLOR_ON");
- material.EnableKeyword("_COLORADDSUBDIFF_ON");
- material.SetVector("_BaseColorAddSubDiff", new Vector4(-1.0f, 1.0f, 0.0f, 0.0f));
- break;
- case ColorMode.Additive:
- material.DisableKeyword("_COLOROVERLAY_ON");
- material.DisableKeyword("_COLORCOLOR_ON");
- material.EnableKeyword("_COLORADDSUBDIFF_ON");
- material.SetVector("_BaseColorAddSubDiff", new Vector4(1.0f, 0.0f, 0.0f, 0.0f));
- break;
- case ColorMode.Subtractive:
- material.DisableKeyword("_COLOROVERLAY_ON");
- material.DisableKeyword("_COLORCOLOR_ON");
- material.EnableKeyword("_COLORADDSUBDIFF_ON");
- material.SetVector("_BaseColorAddSubDiff", new Vector4(-1.0f, 0.0f, 0.0f, 0.0f));
- break;
- }
- }
- public static void FadingOptions(Material material, MaterialEditor materialEditor, ParticleProperties properties)
- {
- // Z write doesn't work with fading
- bool hasZWrite = (material.GetInt("_ZWrite") != 0);
- if(!hasZWrite)
- {
- // Soft Particles
- {
- EditorGUI.showMixedValue = properties.softParticlesEnabled.hasMixedValue;
- var enabled = properties.softParticlesEnabled.floatValue;
- EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle(Styles.softParticlesEnabled, enabled != 0.0f) ? 1.0f : 0.0f;
- if (EditorGUI.EndChangeCheck())
- {
- materialEditor.RegisterPropertyChangeUndo("Soft Particles Enabled");
- properties.softParticlesEnabled.floatValue = enabled;
- }
- if (enabled >= 0.5f)
- {
- EditorGUI.indentLevel++;
- BaseShaderGUI.TwoFloatSingleLine(new GUIContent("Surface Fade"),
- properties.softParticlesNearFadeDistance,
- Styles.softParticlesNearFadeDistanceText,
- properties.softParticlesFarFadeDistance,
- Styles.softParticlesFarFadeDistanceText,
- materialEditor);
- EditorGUI.indentLevel--;
- }
- }
- // Camera Fading
- {
- EditorGUI.showMixedValue = properties.cameraFadingEnabled.hasMixedValue;
- var enabled = properties.cameraFadingEnabled.floatValue;
- EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle(Styles.cameraFadingEnabled, enabled != 0.0f) ? 1.0f : 0.0f;
- if (EditorGUI.EndChangeCheck())
- {
- materialEditor.RegisterPropertyChangeUndo("Camera Fading Enabled");
- properties.cameraFadingEnabled.floatValue = enabled;
- }
- if (enabled >= 0.5f)
- {
- EditorGUI.indentLevel++;
- BaseShaderGUI.TwoFloatSingleLine(new GUIContent("Distance"),
- properties.cameraNearFadeDistance,
- Styles.cameraNearFadeDistanceText,
- properties.cameraFarFadeDistance,
- Styles.cameraFarFadeDistanceText,
- materialEditor);
- EditorGUI.indentLevel--;
- }
- }
- // Distortion
- if (properties.distortionEnabled != null)
- {
- EditorGUI.showMixedValue = properties.distortionEnabled.hasMixedValue;
- var enabled = properties.distortionEnabled.floatValue;
- EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle(Styles.distortionEnabled, enabled != 0.0f) ? 1.0f : 0.0f;
- if (EditorGUI.EndChangeCheck())
- {
- materialEditor.RegisterPropertyChangeUndo("Distortion Enabled");
- properties.distortionEnabled.floatValue = enabled;
- }
- if (enabled >= 0.5f)
- {
- EditorGUI.indentLevel++;
- materialEditor.ShaderProperty(properties.distortionStrength, Styles.distortionStrength);
- EditorGUI.BeginChangeCheck();
- EditorGUI.showMixedValue = properties.distortionStrength.hasMixedValue;
- var blend = EditorGUILayout.Slider(Styles.distortionBlend, properties.distortionBlend.floatValue, 0f, 1f);
- if(EditorGUI.EndChangeCheck())
- properties.distortionBlend.floatValue = blend;
- EditorGUI.indentLevel--;
- }
- }
- EditorGUI.showMixedValue = false;
- }
- }
- public static void DoVertexStreamsArea(Material material, List<ParticleSystemRenderer> renderers, bool useLighting = false)
- {
- EditorGUILayout.Space();
- // Display list of streams required to make this shader work
- bool useNormalMap = false;
- bool useFlipbookBlending = (material.GetFloat("_FlipbookBlending") > 0.0f);
- if(material.HasProperty("_BumpMap"))
- useNormalMap = material.GetTexture("_BumpMap");
- // Build the list of expected vertex streams
- List<ParticleSystemVertexStream> streams = new List<ParticleSystemVertexStream>();
- List<string> streamList = new List<string>();
- streams.Add(ParticleSystemVertexStream.Position);
- streamList.Add(Styles.streamPositionText);
- if (useLighting || useNormalMap)
- {
- streams.Add(ParticleSystemVertexStream.Normal);
- streamList.Add(Styles.streamNormalText);
- if (useNormalMap)
- {
- streams.Add(ParticleSystemVertexStream.Tangent);
- streamList.Add(Styles.streamTangentText);
- }
- }
- streams.Add(ParticleSystemVertexStream.Color);
- streamList.Add(Styles.streamColorText);
- streams.Add(ParticleSystemVertexStream.UV);
- streamList.Add(Styles.streamUVText);
- if (useFlipbookBlending)
- {
- streams.Add(ParticleSystemVertexStream.UV2);
- streamList.Add(Styles.streamUV2Text);
- streams.Add(ParticleSystemVertexStream.AnimBlend);
- streamList.Add(Styles.streamAnimBlendText);
- }
- vertexStreamList = new ReorderableList(streamList, typeof(string), false, true, false, false);
- vertexStreamList.drawHeaderCallback = (Rect rect) => {
- EditorGUI.LabelField(rect, "Vertex Streams");
- };
- vertexStreamList.DoLayoutList();
- // Display a warning if any renderers have incorrect vertex streams
- string Warnings = "";
- List<ParticleSystemVertexStream> rendererStreams = new List<ParticleSystemVertexStream>();
- foreach (ParticleSystemRenderer renderer in renderers)
- {
- renderer.GetActiveVertexStreams(rendererStreams);
- if (!rendererStreams.SequenceEqual(streams))
- Warnings += "-" + renderer.name + "\n";
- }
- if (!string.IsNullOrEmpty(Warnings))
- {
- EditorGUILayout.HelpBox(
- "The following Particle System Renderers are using this material with incorrect Vertex Streams:\n" +
- Warnings, MessageType.Error, true);
- // Set the streams on all systems using this material
- if (GUILayout.Button(Styles.streamApplyToAllSystemsText, EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
- {
- Undo.RecordObjects(renderers.Where(r => r != null).ToArray(), Styles.undoApplyCustomVertexStreams);
- foreach (ParticleSystemRenderer renderer in renderers)
- {
- renderer.SetActiveVertexStreams(streams);
- }
- }
- }
- }
- public static void SetMaterialKeywords(Material material)
- {
- // Setup particle + material color blending
- SetupMaterialWithColorMode(material);
- // Is the material transparent, this is set in BaseShaderGUI
- bool isTransparent = material.GetTag("RenderType", false) == "Transparent";
- // Z write doesn't work with distortion/fading
- bool hasZWrite = (material.GetInt("_ZWrite") != 0);
- // Flipbook blending
- if (material.HasProperty("_FlipbookBlending"))
- {
- var useFlipbookBlending = (material.GetFloat("_FlipbookBlending") > 0.0f);
- CoreUtils.SetKeyword(material, "_FLIPBOOKBLENDING_ON", useFlipbookBlending);
- }
- // Soft particles
- var useSoftParticles = false;
- if (material.HasProperty("_SoftParticlesEnabled"))
- {
- useSoftParticles = (material.GetFloat("_SoftParticlesEnabled") > 0.0f && isTransparent);
- if (useSoftParticles)
- {
- var softParticlesNearFadeDistance = material.GetFloat("_SoftParticlesNearFadeDistance");
- var softParticlesFarFadeDistance = material.GetFloat("_SoftParticlesFarFadeDistance");
- // clamp values
- if (softParticlesNearFadeDistance < 0.0f)
- {
- softParticlesNearFadeDistance = 0.0f;
- material.SetFloat("_SoftParticlesNearFadeDistance", 0.0f);
- }
- if (softParticlesFarFadeDistance < 0.0f)
- {
- softParticlesFarFadeDistance = 0.0f;
- material.SetFloat("_SoftParticlesFarFadeDistance", 0.0f);
- }
- // set keywords
- material.SetVector("_SoftParticleFadeParams",
- new Vector4(softParticlesNearFadeDistance,
- 1.0f / (softParticlesFarFadeDistance - softParticlesNearFadeDistance), 0.0f, 0.0f));
- }
- else
- {
- material.SetVector("_SoftParticleFadeParams", new Vector4(0.0f, 0.0f, 0.0f, 0.0f));
- }
- CoreUtils.SetKeyword(material, "_SOFTPARTICLES_ON", useSoftParticles);
- }
- // Camera fading
- var useCameraFading = false;
- if (material.HasProperty("_CameraFadingEnabled") && isTransparent)
- {
- useCameraFading = (material.GetFloat("_CameraFadingEnabled") > 0.0f);
- if (useCameraFading)
- {
- var cameraNearFadeDistance = material.GetFloat("_CameraNearFadeDistance");
- var cameraFarFadeDistance = material.GetFloat("_CameraFarFadeDistance");
- // clamp values
- if (cameraNearFadeDistance < 0.0f)
- {
- cameraNearFadeDistance = 0.0f;
- material.SetFloat("_CameraNearFadeDistance", 0.0f);
- }
- if (cameraFarFadeDistance < 0.0f)
- {
- cameraFarFadeDistance = 0.0f;
- material.SetFloat("_CameraFarFadeDistance", 0.0f);
- }
- // set keywords
- material.SetVector("_CameraFadeParams",
- new Vector4(cameraNearFadeDistance, 1.0f / (cameraFarFadeDistance - cameraNearFadeDistance),
- 0.0f, 0.0f));
- }
- else
- {
- material.SetVector("_CameraFadeParams", new Vector4(0.0f, Mathf.Infinity, 0.0f, 0.0f));
- }
- }
- // Distortion
- if (material.HasProperty("_DistortionEnabled"))
- {
- var useDistortion = (material.GetFloat("_DistortionEnabled") > 0.0f) && isTransparent;
- CoreUtils.SetKeyword(material, "_DISTORTION_ON", useDistortion);
- if (useDistortion)
- material.SetFloat("_DistortionStrengthScaled", material.GetFloat("_DistortionStrength") * 0.1f);
- }
- var useFading = (useSoftParticles || useCameraFading) && !hasZWrite;
- CoreUtils.SetKeyword(material, "_FADING_ON", useFading);
- }
- }
- } // namespace UnityEditor
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