ScriptableRendererFeatureEditor.cs 368 B

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  1. using UnityEngine;
  2. using UnityEngine.Rendering.Universal;
  3. namespace UnityEditor.Rendering.Universal
  4. {
  5. [CustomEditor(typeof(ScriptableRendererFeature), true)]
  6. public class ScriptableRendererFeatureEditor : Editor
  7. {
  8. public override void OnInspectorGUI()
  9. {
  10. DrawPropertiesExcluding(serializedObject, "m_Script");
  11. }
  12. }
  13. }