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- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- [VolumeComponentEditor(typeof(Tonemapping))]
- sealed class TonemappingEditor : VolumeComponentEditor
- {
- SerializedDataParameter m_Mode;
- public override void OnEnable()
- {
- var o = new PropertyFetcher<Tonemapping>(serializedObject);
- m_Mode = Unpack(o.Find(x => x.mode));
- }
- public override void OnInspectorGUI()
- {
- if (UniversalRenderPipeline.asset?.postProcessingFeatureSet == PostProcessingFeatureSet.PostProcessingV2)
- {
- EditorGUILayout.HelpBox(UniversalRenderPipelineAssetEditor.Styles.postProcessingGlobalWarning, MessageType.Warning);
- return;
- }
- PropertyField(m_Mode);
- // Display a warning if the user is trying to use a tonemap while rendering in LDR
- if (UniversalRenderPipeline.asset?.supportsHDR == false)
- EditorGUILayout.HelpBox("Tonemapping should only be used when working in HDR.", MessageType.Warning);
- }
- }
- }
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