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- using System;
- using UnityEngine;
- using UnityEngine.Rendering;
- namespace UnityEditor.Rendering.Universal.Internal
- {
- /// <summary>
- /// Contains a database of built-in resource GUIds. These are used to load built-in resource files.
- /// </summary>
- public static class ResourceGuid
- {
- /// <summary>
- /// GUId for the <c>ScriptableRendererFeature</c> template file.
- /// </summary>
- public static readonly string rendererTemplate = "51493ed8d97d3c24b94c6cffe834630b";
- }
- }
- namespace UnityEditor.Rendering.Universal
- {
- static class EditorUtils
- {
- // Each group is separate in the menu by a menu bar
- public const int lwrpAssetCreateMenuPriorityGroup1 = CoreUtils.assetCreateMenuPriority1;
- public const int lwrpAssetCreateMenuPriorityGroup2 = CoreUtils.assetCreateMenuPriority1 + 50;
- public const int lwrpAssetCreateMenuPriorityGroup3 = lwrpAssetCreateMenuPriorityGroup2 + 50;
- internal class Styles
- {
- //Measurements
- public static float defaultLineSpace = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- public static float defaultIndentWidth = 12;
- }
- public static void DrawCascadeSplitGUI<T>(ref SerializedProperty shadowCascadeSplit)
- {
- float[] cascadePartitionSizes = null;
- Type type = typeof(T);
- if (type == typeof(float))
- {
- cascadePartitionSizes = new float[] { shadowCascadeSplit.floatValue };
- }
- else if (type == typeof(Vector3))
- {
- Vector3 splits = shadowCascadeSplit.vector3Value;
- cascadePartitionSizes = new float[]
- {
- Mathf.Clamp(splits[0], 0.0f, 1.0f),
- Mathf.Clamp(splits[1] - splits[0], 0.0f, 1.0f),
- Mathf.Clamp(splits[2] - splits[1], 0.0f, 1.0f)
- };
- }
- if (cascadePartitionSizes != null)
- {
- EditorGUI.BeginChangeCheck();
- ShadowCascadeSplitGUI.HandleCascadeSliderGUI(ref cascadePartitionSizes);
- if (EditorGUI.EndChangeCheck())
- {
- if (type == typeof(float))
- shadowCascadeSplit.floatValue = cascadePartitionSizes[0];
- else
- {
- Vector3 updatedValue = new Vector3();
- updatedValue[0] = cascadePartitionSizes[0];
- updatedValue[1] = updatedValue[0] + cascadePartitionSizes[1];
- updatedValue[2] = updatedValue[1] + cascadePartitionSizes[2];
- shadowCascadeSplit.vector3Value = updatedValue;
- }
- }
- }
- }
- }
- }
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