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- using System;
- using System.IO;
- using UnityEngine;
- using UnityEditor.AssetImporters;
- namespace UnityEditor.Rendering.Universal
- {
- [Obsolete("SketchupMaterialDescriptionPreprocessor is deprecated, consider creating a new AsserPostProcessor rather than overriding it.")]
- public class SketchupMaterialDescriptionPreprocessor : AssetPostprocessor
- {
- static readonly uint k_Version = 1;
- static readonly int k_Order = 2;
- public override uint GetVersion()
- {
- return k_Version;
- }
- public override int GetPostprocessOrder()
- {
- return k_Order;
- }
- public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips)
- {
- var lowerCasePath = Path.GetExtension(assetPath).ToLower();
- if (lowerCasePath != ".skp")
- return;
- var shader = Shader.Find("Universal Render Pipeline/Lit");
- if (shader == null)
- return;
- material.shader = shader;
- float floatProperty;
- Vector4 vectorProperty;
- TexturePropertyDescription textureProperty;
- if (description.TryGetProperty("DiffuseMap", out textureProperty) && textureProperty.texture!=null)
- {
- SetMaterialTextureProperty("_BaseMap", material, textureProperty);
- SetMaterialTextureProperty("_MainTex", material, textureProperty);
- var color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
- material.SetColor("_BaseColor", color);
- material.SetColor("_Color", color);
- }
- else if (description.TryGetProperty("DiffuseColor", out vectorProperty))
- {
- Color diffuseColor = vectorProperty;
- diffuseColor = PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor;
- material.SetColor("_BaseColor", diffuseColor);
- material.SetColor("_Color", diffuseColor);
- }
- if (description.TryGetProperty("IsTransparent", out floatProperty) && floatProperty == 1.0f)
- {
- material.SetFloat("_Mode", (float)3.0); // From C# enum BlendMode
- material.SetOverrideTag("RenderType", "Transparent");
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
- material.SetInt("_ZWrite", 0);
- material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
- material.SetInt("_Surface", 1);
- }
- else
- {
- material.SetFloat("_Mode", (float)0.0); // From C# enum BlendMode
- material.SetOverrideTag("RenderType", "");
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
- material.SetInt("_ZWrite", 1);
- material.DisableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = -1;
- material.SetInt("_Surface", 0);
- }
- }
- static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty)
- {
- material.SetTexture(propertyName, textureProperty.texture);
- material.SetTextureOffset(propertyName, textureProperty.offset);
- material.SetTextureScale(propertyName, textureProperty.scale);
- }
- }
- }
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