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- using System;
- using UnityEngine;
- using UnityEditor.Experimental.Rendering.Universal.Path2D.GUIFramework;
- namespace UnityEditor.Experimental.Rendering.Universal.Path2D
- {
- internal class CreatePointAction : ClickAction
- {
- private Control m_PointControl;
- public Func<IGUIState, Vector2, Vector3> guiToWorld;
- public Action<int, Vector3> onCreatePoint;
- public CreatePointAction(Control pointControl, Control edgeControl) : base(edgeControl, 0, false)
- {
- m_PointControl = pointControl;
- }
- protected override void OnTrigger(IGUIState guiState)
- {
- base.OnTrigger(guiState);
- var index = hoveredControl.layoutData.index;
- var position = GetMousePositionWorld(guiState);
- if (onCreatePoint != null)
- onCreatePoint(index, position);
- guiState.nearestControl = m_PointControl.ID;
- var data = m_PointControl.layoutData;
- data.index = index + 1;
- data.position = position;
- data.distance = 0f;
- m_PointControl.layoutData = data;
- guiState.changed = true;
- }
- private Vector3 GetMousePositionWorld(IGUIState guiState)
- {
- if (guiToWorld != null)
- return guiToWorld(guiState, guiState.mousePosition);
- return guiState.GUIToWorld(guiState.mousePosition, hoveredControl.layoutData.forward, hoveredControl.layoutData.position);
- }
- }
- }
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