1234567891011121314151617181920212223242526272829303132333435 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.Experimental.Rendering.Universal.Path2D
- {
- internal struct Polygon : IShape
- {
- public bool isOpenEnded;
- public Vector3[] points;
- ShapeType IShape.type => ShapeType.Polygon;
- bool IShape.isOpenEnded => isOpenEnded;
- ControlPoint[] IShape.ToControlPoints()
- {
- if (points == null)
- throw new NullReferenceException("Points array is null");
- var controlPoints = new List<ControlPoint>();
- foreach (var point in points)
- {
- controlPoints.Add(new ControlPoint() { position = point });
- }
- return controlPoints.ToArray();
- }
- public static Polygon empty = new Polygon() { isOpenEnded = true, points = new Vector3[0] };
- }
- }
|