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- using System.Collections.Generic;
- namespace UnityEditor.Experimental.Rendering.Universal.Path2D
- {
- internal interface ISelection<T>
- {
- int Count { get; }
- T activeElement { get; set; }
- T[] elements { get; set; }
- void Clear();
- void BeginSelection();
- void EndSelection(bool select);
- bool Select(T element, bool select);
- bool Contains(T element);
- }
- }
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