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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Experimental.Rendering.Universal;
- namespace UnityEditor.Experimental.Rendering.Universal
- {
- [CustomEditor(typeof(CompositeShadowCaster2D))]
- internal class CompositeShadowCaster2DEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- }
- }
- }
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