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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// IBitArray interface.
- /// </summary>
- public interface IBitArray
- {
- /// <summary>Number of elements in the bit array.</summary>
- uint capacity { get; }
- /// <summary>True if all bits are 0.</summary>
- bool allFalse { get; }
- /// <summary>True if all bits are 1.</summary>
- bool allTrue { get; }
- /// <summary>
- /// Returns the state of the bit at a specific index.
- /// </summary>
- /// <param name="index">Index of the bit.</param>
- /// <returns>State of the bit at the provided index.</returns>
- bool this[uint index] { get; set; }
- /// <summary>Returns the bit array in a human readable form.</summary>
- string humanizedData { get; }
- /// <summary>
- /// Bit-wise And operation.
- /// </summary>
- /// <param name="other">Bit array with which to the And operation.</param>
- /// <returns>The resulting bit array.</returns>
- IBitArray BitAnd(IBitArray other);
- /// <summary>
- /// Bit-wise Or operation.
- /// </summary>
- /// <param name="other">Bit array with which to the Or operation.</param>
- /// <returns>The resulting bit array.</returns>
- IBitArray BitOr(IBitArray other);
- /// <summary>
- /// Invert the bit array.
- /// </summary>
- /// <returns></returns>
- IBitArray BitNot();
- }
- // /!\ Important for serialization:
- // Serialization helper will rely on the name of the struct type.
- // In order to work, it must be BitArrayN where N is the capacity without suffix.
- /// <summary>
- /// Bit array of size 8.
- /// </summary>
- [Serializable]
- [System.Diagnostics.DebuggerDisplay("{this.GetType().Name} {humanizedData}")]
- public struct BitArray8 : IBitArray
- {
- [SerializeField]
- byte data;
- /// <summary>Number of elements in the bit array.</summary>
- public uint capacity => 8u;
- /// <summary>True if all bits are 0.</summary>
- public bool allFalse => data == 0u;
- /// <summary>True if all bits are 1.</summary>
- public bool allTrue => data == byte.MaxValue;
- /// <summary>Returns the bit array in a human readable form.</summary>
- public string humanizedData => String.Format("{0, " + capacity + "}", Convert.ToString(data, 2)).Replace(' ', '0');
- /// <summary>
- /// Returns the state of the bit at a specific index.
- /// </summary>
- /// <param name="index">Index of the bit.</param>
- /// <returns>State of the bit at the provided index.</returns>
- public bool this[uint index]
- {
- get => BitArrayUtilities.Get8(index, data);
- set => BitArrayUtilities.Set8(index, ref data, value);
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="initValue">Initialization value.</param>
- public BitArray8(byte initValue) => data = initValue;
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="bitIndexTrue">List of indices where bits should be set to true.</param>
- public BitArray8(IEnumerable<uint> bitIndexTrue)
- {
- data = (byte)0u;
- if (bitIndexTrue == null)
- return;
- for (int index = bitIndexTrue.Count() - 1; index >= 0; --index)
- {
- uint bitIndex = bitIndexTrue.ElementAt(index);
- if (bitIndex >= capacity) continue;
- data |= (byte)(1u << (int)bitIndex);
- }
- }
- /// <summary>
- /// Bit-wise Not operator
- /// </summary>
- /// <param name="a">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray8 operator ~(BitArray8 a) => new BitArray8((byte)~a.data);
- /// <summary>
- /// Bit-wise Or operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray8 operator |(BitArray8 a, BitArray8 b) => new BitArray8((byte)(a.data | b.data));
- /// <summary>
- /// Bit-wise And operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray8 operator &(BitArray8 a, BitArray8 b) => new BitArray8((byte)(a.data & b.data));
- /// <summary>
- /// Bit-wise And
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitAnd(IBitArray other) => this & (BitArray8)other;
- /// <summary>
- /// Bit-wise Or
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitOr(IBitArray other) => this | (BitArray8)other;
- /// <summary>
- /// Bit-wise Not
- /// </summary>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitNot() => ~this;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if both bit arrays are equals.</returns>
- public static bool operator ==(BitArray8 a, BitArray8 b) => a.data == b.data;
- /// <summary>
- /// Inequality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if the bit arrays are not equals.</returns>
- public static bool operator !=(BitArray8 a, BitArray8 b) => a.data != b.data;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="obj">Bit array to compare to.</param>
- /// <returns>True if the provided bit array is equal to this..</returns>
- public override bool Equals(object obj) => obj is BitArray8 && ((BitArray8)obj).data == data;
- /// <summary>
- /// Get the hashcode of the bit array.
- /// </summary>
- /// <returns>Hashcode of the bit array.</returns>
- public override int GetHashCode() => 1768953197 + data.GetHashCode();
- }
- /// <summary>
- /// Bit array of size 16.
- /// </summary>
- [Serializable]
- [System.Diagnostics.DebuggerDisplay("{this.GetType().Name} {humanizedData}")]
- public struct BitArray16 : IBitArray
- {
- [SerializeField]
- ushort data;
- /// <summary>Number of elements in the bit array.</summary>
- public uint capacity => 16u;
- /// <summary>True if all bits are 0.</summary>
- public bool allFalse => data == 0u;
- /// <summary>True if all bits are 1.</summary>
- public bool allTrue => data == ushort.MaxValue;
- /// <summary>Returns the bit array in a human readable form.</summary>
- public string humanizedData => System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + capacity + "}", Convert.ToString(data, 2)).Replace(' ', '0'), ".{8}", "$0.").TrimEnd('.');
- /// <summary>
- /// Returns the state of the bit at a specific index.
- /// </summary>
- /// <param name="index">Index of the bit.</param>
- /// <returns>State of the bit at the provided index.</returns>
- public bool this[uint index]
- {
- get => BitArrayUtilities.Get16(index, data);
- set => BitArrayUtilities.Set16(index, ref data, value);
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="initValue">Initialization value.</param>
- public BitArray16(ushort initValue) => data = initValue;
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="bitIndexTrue">List of indices where bits should be set to true.</param>
- public BitArray16(IEnumerable<uint> bitIndexTrue)
- {
- data = (ushort)0u;
- if (bitIndexTrue == null)
- return;
- for (int index = bitIndexTrue.Count() - 1; index >= 0; --index)
- {
- uint bitIndex = bitIndexTrue.ElementAt(index);
- if (bitIndex >= capacity) continue;
- data |= (ushort)(1u << (int)bitIndex);
- }
- }
- /// <summary>
- /// Bit-wise Not operator
- /// </summary>
- /// <param name="a">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray16 operator ~(BitArray16 a) => new BitArray16((ushort)~a.data);
- /// <summary>
- /// Bit-wise Or operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray16 operator |(BitArray16 a, BitArray16 b) => new BitArray16((ushort)(a.data | b.data));
- /// <summary>
- /// Bit-wise And operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray16 operator &(BitArray16 a, BitArray16 b) => new BitArray16((ushort)(a.data & b.data));
- /// <summary>
- /// Bit-wise And
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitAnd(IBitArray other) => this & (BitArray16)other;
- /// <summary>
- /// Bit-wise Or
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitOr(IBitArray other) => this | (BitArray16)other;
- /// <summary>
- /// Bit-wise Not
- /// </summary>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitNot() => ~this;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if both bit arrays are equals.</returns>
- public static bool operator ==(BitArray16 a, BitArray16 b) => a.data == b.data;
- /// <summary>
- /// Inequality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if the bit arrays are not equals.</returns>
- public static bool operator !=(BitArray16 a, BitArray16 b) => a.data != b.data;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="obj">Bit array to compare to.</param>
- /// <returns>True if the provided bit array is equal to this..</returns>
- public override bool Equals(object obj) => obj is BitArray16 && ((BitArray16)obj).data == data;
- /// <summary>
- /// Get the hashcode of the bit array.
- /// </summary>
- /// <returns>Hashcode of the bit array.</returns>
- public override int GetHashCode() => 1768953197 + data.GetHashCode();
- }
- /// <summary>
- /// Bit array of size 32.
- /// </summary>
- [Serializable]
- [System.Diagnostics.DebuggerDisplay("{this.GetType().Name} {humanizedData}")]
- public struct BitArray32 : IBitArray
- {
- [SerializeField]
- uint data;
- /// <summary>Number of elements in the bit array.</summary>
- public uint capacity => 32u;
- /// <summary>True if all bits are 0.</summary>
- public bool allFalse => data == 0u;
- /// <summary>True if all bits are 1.</summary>
- public bool allTrue => data == uint.MaxValue;
- string humanizedVersion => Convert.ToString(data, 2);
- /// <summary>Returns the bit array in a human readable form.</summary>
- public string humanizedData => System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + capacity + "}", Convert.ToString(data, 2)).Replace(' ', '0'), ".{8}", "$0.").TrimEnd('.');
- /// <summary>
- /// Returns the state of the bit at a specific index.
- /// </summary>
- /// <param name="index">Index of the bit.</param>
- /// <returns>State of the bit at the provided index.</returns>
- public bool this[uint index]
- {
- get => BitArrayUtilities.Get32(index, data);
- set => BitArrayUtilities.Set32(index, ref data, value);
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="initValue">Initialization value.</param>
- public BitArray32(uint initValue) => data = initValue;
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="bitIndexTrue">List of indices where bits should be set to true.</param>
- public BitArray32(IEnumerable<uint> bitIndexTrue)
- {
- data = 0u;
- if (bitIndexTrue == null)
- return;
- for (int index = bitIndexTrue.Count() - 1; index >= 0; --index)
- {
- uint bitIndex = bitIndexTrue.ElementAt(index);
- if (bitIndex >= capacity) continue;
- data |= 1u << (int)bitIndex;
- }
- }
- /// <summary>
- /// Bit-wise And
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitAnd(IBitArray other) => this & (BitArray32)other;
- /// <summary>
- /// Bit-wise Or
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitOr(IBitArray other) => this | (BitArray32)other;
- /// <summary>
- /// Bit-wise Not
- /// </summary>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitNot() => ~this;
- /// <summary>
- /// Bit-wise Not operator
- /// </summary>
- /// <param name="a">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray32 operator ~(BitArray32 a) => new BitArray32(~a.data);
- /// <summary>
- /// Bit-wise Or operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray32 operator |(BitArray32 a, BitArray32 b) => new BitArray32(a.data | b.data);
- /// <summary>
- /// Bit-wise And operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray32 operator &(BitArray32 a, BitArray32 b) => new BitArray32(a.data & b.data);
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if both bit arrays are equals.</returns>
- public static bool operator ==(BitArray32 a, BitArray32 b) => a.data == b.data;
- /// <summary>
- /// Inequality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if the bit arrays are not equals.</returns>
- public static bool operator !=(BitArray32 a, BitArray32 b) => a.data != b.data;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="obj">Bit array to compare to.</param>
- /// <returns>True if the provided bit array is equal to this..</returns>
- public override bool Equals(object obj) => obj is BitArray32 && ((BitArray32)obj).data == data;
- /// <summary>
- /// Get the hashcode of the bit array.
- /// </summary>
- /// <returns>Hashcode of the bit array.</returns>
- public override int GetHashCode() => 1768953197 + data.GetHashCode();
- }
- /// <summary>
- /// Bit array of size 64.
- /// </summary>
- [Serializable]
- [System.Diagnostics.DebuggerDisplay("{this.GetType().Name} {humanizedData}")]
- public struct BitArray64 : IBitArray
- {
- [SerializeField]
- ulong data;
- /// <summary>Number of elements in the bit array.</summary>
- public uint capacity => 64u;
- /// <summary>True if all bits are 0.</summary>
- public bool allFalse => data == 0uL;
- /// <summary>True if all bits are 1.</summary>
- public bool allTrue => data == ulong.MaxValue;
- /// <summary>Returns the bit array in a human readable form.</summary>
- public string humanizedData => System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + capacity + "}", Convert.ToString((long)data, 2)).Replace(' ', '0'), ".{8}", "$0.").TrimEnd('.');
- /// <summary>
- /// Returns the state of the bit at a specific index.
- /// </summary>
- /// <param name="index">Index of the bit.</param>
- /// <returns>State of the bit at the provided index.</returns>
- public bool this[uint index]
- {
- get => BitArrayUtilities.Get64(index, data);
- set => BitArrayUtilities.Set64(index, ref data, value);
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="initValue">Initialization value.</param>
- public BitArray64(ulong initValue) => data = initValue;
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="bitIndexTrue">List of indices where bits should be set to true.</param>
- public BitArray64(IEnumerable<uint> bitIndexTrue)
- {
- data = 0L;
- if (bitIndexTrue == null)
- return;
- for (int index = bitIndexTrue.Count() - 1; index >= 0; --index)
- {
- uint bitIndex = bitIndexTrue.ElementAt(index);
- if (bitIndex >= capacity) continue;
- data |= 1uL << (int)bitIndex;
- }
- }
- /// <summary>
- /// Bit-wise Not operator
- /// </summary>
- /// <param name="a">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray64 operator ~(BitArray64 a) => new BitArray64(~a.data);
- /// <summary>
- /// Bit-wise Or operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray64 operator |(BitArray64 a, BitArray64 b) => new BitArray64(a.data | b.data);
- /// <summary>
- /// Bit-wise And operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray64 operator &(BitArray64 a, BitArray64 b) => new BitArray64(a.data & b.data);
- /// <summary>
- /// Bit-wise And
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitAnd(IBitArray other) => this & (BitArray64)other;
- /// <summary>
- /// Bit-wise Or
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitOr(IBitArray other) => this | (BitArray64)other;
- /// <summary>
- /// Bit-wise Not
- /// </summary>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitNot() => ~this;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if both bit arrays are equals.</returns>
- public static bool operator ==(BitArray64 a, BitArray64 b) => a.data == b.data;
- /// <summary>
- /// Inequality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if the bit arrays are not equals.</returns>
- public static bool operator !=(BitArray64 a, BitArray64 b) => a.data != b.data;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="obj">Bit array to compare to.</param>
- /// <returns>True if the provided bit array is equal to this..</returns>
- public override bool Equals(object obj) => obj is BitArray64 && ((BitArray64)obj).data == data;
- /// <summary>
- /// Get the hashcode of the bit array.
- /// </summary>
- /// <returns>Hashcode of the bit array.</returns>
- public override int GetHashCode() => 1768953197 + data.GetHashCode();
- }
- /// <summary>
- /// Bit array of size 128.
- /// </summary>
- [Serializable]
- [System.Diagnostics.DebuggerDisplay("{this.GetType().Name} {humanizedData}")]
- public struct BitArray128 : IBitArray
- {
- [SerializeField]
- ulong data1;
- [SerializeField]
- ulong data2;
- /// <summary>Number of elements in the bit array.</summary>
- public uint capacity => 128u;
- /// <summary>True if all bits are 0.</summary>
- public bool allFalse => data1 == 0uL && data2 == 0uL;
- /// <summary>True if all bits are 1.</summary>
- public bool allTrue => data1 == ulong.MaxValue && data2 == ulong.MaxValue;
- /// <summary>Returns the bit array in a human readable form.</summary>
- public string humanizedData =>
- System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + 64u + "}", Convert.ToString((long)data2, 2)).Replace(' ', '0'), ".{8}", "$0.")
- + System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + 64u + "}", Convert.ToString((long)data1, 2)).Replace(' ', '0'), ".{8}", "$0.").TrimEnd('.');
- /// <summary>
- /// Returns the state of the bit at a specific index.
- /// </summary>
- /// <param name="index">Index of the bit.</param>
- /// <returns>State of the bit at the provided index.</returns>
- public bool this[uint index]
- {
- get => BitArrayUtilities.Get128(index, data1, data2);
- set => BitArrayUtilities.Set128(index, ref data1, ref data2, value);
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="initValue1">Initialization value 1.</param>
- /// <param name="initValue2">Initialization value 2.</param>
- public BitArray128(ulong initValue1, ulong initValue2)
- {
- data1 = initValue1;
- data2 = initValue2;
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="bitIndexTrue">List of indices where bits should be set to true.</param>
- public BitArray128(IEnumerable<uint> bitIndexTrue)
- {
- data1 = data2 = 0uL;
- if (bitIndexTrue == null)
- return;
- for (int index = bitIndexTrue.Count() - 1; index >= 0; --index)
- {
- uint bitIndex = bitIndexTrue.ElementAt(index);
- if (bitIndex < 64u)
- data1 |= 1uL << (int)bitIndex;
- else if (bitIndex < capacity)
- data2 |= 1uL << (int)(bitIndex - 64u);
- }
- }
- /// <summary>
- /// Bit-wise Not operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray128 operator ~(BitArray128 a) => new BitArray128(~a.data1, ~a.data2);
- /// <summary>
- /// Bit-wise Or operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray128 operator |(BitArray128 a, BitArray128 b) => new BitArray128(a.data1 | b.data1, a.data2 | b.data2);
- /// <summary>
- /// Bit-wise And operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray128 operator &(BitArray128 a, BitArray128 b) => new BitArray128(a.data1 & b.data1, a.data2 & b.data2);
- /// <summary>
- /// Bit-wise And
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitAnd(IBitArray other) => this & (BitArray128)other;
- /// <summary>
- /// Bit-wise Or
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitOr(IBitArray other) => this | (BitArray128)other;
- /// <summary>
- /// Bit-wise Not
- /// </summary>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitNot() => ~this;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if both bit arrays are equals.</returns>
- public static bool operator ==(BitArray128 a, BitArray128 b) => a.data1 == b.data1 && a.data2 == b.data2;
- /// <summary>
- /// Inequality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if the bit arrays are not equals.</returns>
- public static bool operator !=(BitArray128 a, BitArray128 b) => a.data1 != b.data1 || a.data2 != b.data2;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="obj">Bit array to compare to.</param>
- /// <returns>True if the provided bit array is equal to this..</returns>
- public override bool Equals(object obj) => (obj is BitArray128) && data1.Equals(((BitArray128)obj).data1) && data2.Equals(((BitArray128)obj).data2);
- /// <summary>
- /// Get the hashcode of the bit array.
- /// </summary>
- /// <returns>Hashcode of the bit array.</returns>
- public override int GetHashCode()
- {
- var hashCode = 1755735569;
- hashCode = hashCode * -1521134295 + data1.GetHashCode();
- hashCode = hashCode * -1521134295 + data2.GetHashCode();
- return hashCode;
- }
- }
- /// <summary>
- /// Bit array of size 256.
- /// </summary>
- [Serializable]
- [System.Diagnostics.DebuggerDisplay("{this.GetType().Name} {humanizedData}")]
- public struct BitArray256 : IBitArray
- {
- [SerializeField]
- ulong data1;
- [SerializeField]
- ulong data2;
- [SerializeField]
- ulong data3;
- [SerializeField]
- ulong data4;
- /// <summary>Number of elements in the bit array.</summary>
- public uint capacity => 256u;
- /// <summary>True if all bits are 0.</summary>
- public bool allFalse => data1 == 0uL && data2 == 0uL && data3 == 0uL && data4 == 0uL;
- /// <summary>True if all bits are 1.</summary>
- public bool allTrue => data1 == ulong.MaxValue && data2 == ulong.MaxValue && data3 == ulong.MaxValue && data4 == ulong.MaxValue;
- /// <summary>Returns the bit array in a human readable form.</summary>
- public string humanizedData =>
- System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + 64u + "}", Convert.ToString((long)data4, 2)).Replace(' ', '0'), ".{8}", "$0.")
- + System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + 64u + "}", Convert.ToString((long)data3, 2)).Replace(' ', '0'), ".{8}", "$0.")
- + System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + 64u + "}", Convert.ToString((long) data2, 2)).Replace(' ', '0'), ".{8}", "$0.")
- + System.Text.RegularExpressions.Regex.Replace(String.Format("{0, " + 64u + "}", Convert.ToString((long) data1, 2)).Replace(' ', '0'), ".{8}", "$0.").TrimEnd('.');
- /// <summary>
- /// Returns the state of the bit at a specific index.
- /// </summary>
- /// <param name="index">Index of the bit.</param>
- /// <returns>State of the bit at the provided index.</returns>
- public bool this[uint index]
- {
- get => BitArrayUtilities.Get256(index, data1, data2, data3, data4);
- set => BitArrayUtilities.Set256(index, ref data1, ref data2, ref data3, ref data4, value);
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="initValue1">Initialization value 1.</param>
- /// <param name="initValue2">Initialization value 2.</param>
- /// <param name="initValue3">Initialization value 3.</param>
- /// <param name="initValue4">Initialization value 4.</param>
- public BitArray256(ulong initValue1, ulong initValue2, ulong initValue3, ulong initValue4)
- {
- data1 = initValue1;
- data2 = initValue2;
- data3 = initValue3;
- data4 = initValue4;
- }
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="bitIndexTrue">List of indices where bits should be set to true.</param>
- public BitArray256(IEnumerable<uint> bitIndexTrue)
- {
- data1 = data2 = data3 = data4 = 0uL;
- if (bitIndexTrue == null)
- return;
- for (int index = bitIndexTrue.Count() - 1; index >= 0; --index)
- {
- uint bitIndex = bitIndexTrue.ElementAt(index);
- if (bitIndex < 64u)
- data1 |= 1uL << (int)bitIndex;
- else if (bitIndex < 128u)
- data2 |= 1uL << (int)(bitIndex - 64u);
- else if (bitIndex < 192u)
- data3 |= 1uL << (int)(bitIndex - 128u);
- else if (bitIndex < capacity)
- data4 |= 1uL << (int)(bitIndex - 192u);
- }
- }
- /// <summary>
- /// Bit-wise Not operator
- /// </summary>
- /// <param name="a">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray256 operator ~(BitArray256 a) => new BitArray256(~a.data1, ~a.data2, ~a.data3, ~a.data4);
- /// <summary>
- /// Bit-wise Or operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray256 operator |(BitArray256 a, BitArray256 b) => new BitArray256(a.data1 | b.data1, a.data2 | b.data2, a.data3 | b.data3, a.data4 | b.data4);
- /// <summary>
- /// Bit-wise And operator
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>The resulting bit array.</returns>
- public static BitArray256 operator &(BitArray256 a, BitArray256 b) => new BitArray256(a.data1 & b.data1, a.data2 & b.data2, a.data3 & b.data3, a.data4 & b.data4);
- /// <summary>
- /// Bit-wise And
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitAnd(IBitArray other) => this & (BitArray256)other;
- /// <summary>
- /// Bit-wise Or
- /// </summary>
- /// <param name="other">Bit array with which to do the operation.</param>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitOr(IBitArray other) => this | (BitArray256)other;
- /// <summary>
- /// Bit-wise Not
- /// </summary>
- /// <returns>The resulting bit array.</returns>
- public IBitArray BitNot() => ~this;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if both bit arrays are equals.</returns>
- public static bool operator ==(BitArray256 a, BitArray256 b) => a.data1 == b.data1 && a.data2 == b.data2 && a.data3 == b.data3 && a.data4 == b.data4;
- /// <summary>
- /// Inequality operator.
- /// </summary>
- /// <param name="a">First bit array.</param>
- /// <param name="b">Second bit array.</param>
- /// <returns>True if the bit arrays are not equals.</returns>
- public static bool operator !=(BitArray256 a, BitArray256 b) => a.data1 != b.data1 || a.data2 != b.data2 || a.data3 != b.data3 || a.data4 != b.data4;
- /// <summary>
- /// Equality operator.
- /// </summary>
- /// <param name="obj">Bit array to compare to.</param>
- /// <returns>True if the provided bit array is equal to this..</returns>
- public override bool Equals(object obj) =>
- (obj is BitArray256)
- && data1.Equals(((BitArray256)obj).data1)
- && data2.Equals(((BitArray256)obj).data2)
- && data3.Equals(((BitArray256)obj).data3)
- && data4.Equals(((BitArray256)obj).data4);
- /// <summary>
- /// Get the hashcode of the bit array.
- /// </summary>
- /// <returns>Hashcode of the bit array.</returns>
- public override int GetHashCode()
- {
- var hashCode = 1870826326;
- hashCode = hashCode * -1521134295 + data1.GetHashCode();
- hashCode = hashCode * -1521134295 + data2.GetHashCode();
- hashCode = hashCode * -1521134295 + data3.GetHashCode();
- hashCode = hashCode * -1521134295 + data4.GetHashCode();
- return hashCode;
- }
- }
- /// <summary>
- /// Bit array utility class.
- /// </summary>
- public static class BitArrayUtilities
- {
- //written here to not duplicate the serialized accessor and runtime accessor
- /// <summary>
- /// Get a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <returns>The value of the bit at the specific index.</returns>
- public static bool Get8(uint index, byte data) => (data & (1u << (int)index)) != 0u;
- /// <summary>
- /// Get a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <returns>The value of the bit at the specific index.</returns>
- public static bool Get16(uint index, ushort data) => (data & (1u << (int)index)) != 0u;
- /// <summary>
- /// Get a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <returns>The value of the bit at the specific index.</returns>
- public static bool Get32(uint index, uint data) => (data & (1u << (int)index)) != 0u;
- /// <summary>
- /// Get a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <returns>The value of the bit at the specific index.</returns>
- public static bool Get64(uint index, ulong data) => (data & (1uL << (int)index)) != 0uL;
- /// <summary>
- /// Get a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data1">Bit array data 1.</param>
- /// <param name="data2">Bit array data 2.</param>
- /// <returns>The value of the bit at the specific index.</returns>
- public static bool Get128(uint index, ulong data1, ulong data2)
- => index < 64u
- ? (data1 & (1uL << (int)index)) != 0uL
- : (data2 & (1uL << (int)(index - 64u))) != 0uL;
- /// <summary>
- /// Get a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data1">Bit array data 1.</param>
- /// <param name="data2">Bit array data 2.</param>
- /// <param name="data3">Bit array data 3.</param>
- /// <param name="data4">Bit array data 4.</param>
- /// <returns>The value of the bit at the specific index.</returns>
- public static bool Get256(uint index, ulong data1, ulong data2, ulong data3, ulong data4)
- => index < 128u
- ? index < 64u
- ? (data1 & (1uL << (int)index)) != 0uL
- : (data2 & (1uL << (int)(index - 64u))) != 0uL
- : index < 192u
- ? (data3 & (1uL << (int)(index - 128u))) != 0uL
- : (data4 & (1uL << (int)(index - 192u))) != 0uL;
- /// <summary>
- /// Set a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <param name="value">Value to set the bit to.</param>
- public static void Set8(uint index, ref byte data, bool value) => data = (byte)(value ? (data | (1u << (int)index)) : (data & ~(1u << (int)index)));
- /// <summary>
- /// Set a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <param name="value">Value to set the bit to.</param>
- public static void Set16(uint index, ref ushort data, bool value) => data = (ushort)(value ? (data | (1u << (int)index)) : (data & ~(1u << (int)index)));
- /// <summary>
- /// Set a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <param name="value">Value to set the bit to.</param>
- public static void Set32(uint index, ref uint data, bool value) => data = (value ? (data | (1u << (int)index)) : (data & ~(1u << (int)index)));
- /// <summary>
- /// Set a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data">Bit array data.</param>
- /// <param name="value">Value to set the bit to.</param>
- public static void Set64(uint index, ref ulong data, bool value) => data = (value ? (data | (1uL << (int)index)) : (data & ~(1uL << (int)index)));
- /// <summary>
- /// Set a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data1">Bit array data 1.</param>
- /// <param name="data2">Bit array data 2.</param>
- /// <param name="value">Value to set the bit to.</param>
- public static void Set128(uint index, ref ulong data1, ref ulong data2, bool value)
- {
- if (index < 64u)
- data1 = (value ? (data1 | (1uL << (int)index)) : (data1 & ~(1uL << (int)index)));
- else
- data2 = (value ? (data2 | (1uL << (int)(index - 64u))) : (data2 & ~(1uL << (int)(index - 64u))));
- }
- /// <summary>
- /// Set a bit at a specific index.
- /// </summary>
- /// <param name="index">Bit index.</param>
- /// <param name="data1">Bit array data 1.</param>
- /// <param name="data2">Bit array data 2.</param>
- /// <param name="data3">Bit array data 3.</param>
- /// <param name="data4">Bit array data 4.</param>
- /// <param name="value">Value to set the bit to.</param>
- public static void Set256(uint index, ref ulong data1, ref ulong data2, ref ulong data3, ref ulong data4, bool value)
- {
- if (index < 64u)
- data1 = (value ? (data1 | (1uL << (int)index)) : (data1 & ~(1uL << (int)index)));
- else if (index < 128u)
- data2 = (value ? (data2 | (1uL << (int)(index - 64u))) : (data2 & ~(1uL << (int)(index - 64u))));
- else if (index < 192u)
- data3 = (value ? (data3 | (1uL << (int)(index - 64u))) : (data3 & ~(1uL << (int)(index - 128u))));
- else
- data4 = (value ? (data4 | (1uL << (int)(index - 64u))) : (data4 & ~(1uL << (int)(index - 192u))));
- }
- }
- }
|